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If you really really only want to use the window reflections and not the other beautiful animations (like lights turn on/off, or particle effects), then you should do the following:
You can then delete the complete 150 MB.
You only need the text file: "scripts" subfolder of the .pk3.
Put the "scripts" folder into your ID1 (including "Textures.shader" file).
Open it with notepad and delete everything except the "windowXX_X" blocks. (starting from "window02_1" till "window2_4")
But you should think again.
The animated world textures are really nice and eat NO fps.
Ugh, this is driving me insane till no end
I took your advice Seven, I didn't skip anything. But, there's still problems.
I'm supposed to install SMC first and Reflecting second right?
This is were it becomes difficult, if I install Reflecting, the SMC's newer features is gone and if I remove effects.txt and progs.dat from Reflecting it stops working.
First of all: Dont panic
We have emergency exits on the left and on the right
Secondly: Dont use the word "install", cause its just a drop of a file.
You seem to do something wrong.
The "progs.dat" and "effectinfo.txt" inside "zReflecting_Overload.pk3" are no longer necessary if you have "small mod compilation" V3.61.
You even should delete them if you use V3.61.
But doesnt matter, webangel will soon release updates for easier handling.
Until that happens, to get what you want, please use the thing inside the attached file in your ID1 folder.
And totally delete "zReflecting_Overload.pk3".
This small 1KB file will do what you want (= only contains window reflections).
Leave the V3.61 untouched.
... and always be sure that you dont have other "progs.dat"´s around
Again, you will lose all other things from Reflecting_Overload pack.
First of all: Dont panic
We have emergency exits on the left and on the right
WARNING
May be too intense for some viewers. Stress Relief Device
....BANG HEAD HERE....
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this looks... amazing. unfortunately i think i have some sort of conflicting problem going on. i get the amazing reflections in the stained glass windows.. (with no FPS drop) but thats it. instead of having a progs.dat in my ID folder its a progs.lno so i tried removing that and retesting but same result. i installed 3.61 SMC by seven and retested but same result. should i just wait for an easier tuning version of this incredible pak? i feel like im missing out...
this looks... amazing. unfortunately i think i have some sort of conflicting problem going on. i get the amazing reflections in the stained glass windows.. (with no FPS drop) but thats it. instead of having a progs.dat in my ID folder its a progs.lno so i tried removing that and retesting but same result. i installed 3.61 SMC by seven and retested but same result. should i just wait for an easier tuning version of this incredible pak? i feel like im missing out...
Try deleting progs.* from your ID1 folder,
and sticking a couple of 'z's in front of the SMC,
so it's "zzsmall*.pk3"
This will make the SMC's progs.dat & effectinfo the last one loaded, and then everything should hopefully work properly.
What you need to know is:
1.) In your complete ID1 folder, there should only be 1 file for each !
As soon as you have 2, your problems will start.
2.) As I described in above link, the naming of the files are important.
It doesnt matter if you use .pak or .pk3. If the last one in alphabetical order uses any file, that exists in another pack: This one will be used !
3.) If you put a "progs.dat" or "effectinfo.txt" directly inside your ID1 folder,
this file will ALWAYS be used (doesnt matter if a file with same name is in any other pack). So this file overrides anything.
4.) The same as point 3.) applies to ALL other files, which are directly in ID1 subfolders.
If you have files inside your ID1/progs folder, they will always be used. Doesnt matter if you have a file with the same name in 10 other .pk3 packs.
So what we learned now is the loading sequence of DarkPlaces.
Please consider this in your ID1 folder:
- .pk3 overrides .pak
- direct files + subfolders inside ID1 overrides .pk3
I know that this post will be forgotten in 1 week and people will ask for it again
What you need to know is:
1.) In your complete ID1 folder, there should only be 1 file for each !
As soon as you have 2, your problems will start.
2.) As I described in above link, the naming of the files are important.
It doesnt matter if you use .pak or .pk3. If the last one in alphabetical order uses any file, that exists in another pack: This one will be used !
3.) If you put a "progs.dat" or "effectinfo.txt" directly inside your ID1 folder,
this file will ALWAYS be used (doesnt matter if a file with same name is in any other pack). So this file overrides anything.
4.) The same as point 3.) applies to ALL other files, which are directly in ID1 subfolders.
If you have files inside your ID1/progs folder, they will always be used. Doesnt matter if you have a file with the same name in 10 other .pk3 packs.
So what we learned now is the loading sequence of DarkPlaces.
Please consider this in your ID1 folder:
- .pk3 overrides .pak
- direct files + subfolders inside ID1 overrides .pk3
I know that this post will be forgotten in 1 week and people will ask for it again
Kind regards,
Seven
Sorry, but I am kinda slow
Thanks though for your patience
Included in “reflecting” pk3 effectinfo.txt and progs.dat are outdated if you are using Seven's SMCv3.61, and you can remove them, or make it sure “SMC” is after “reflecting” in the loading order.
If at any time Webangel decide to update/reupload this pack: I think only textures and shader scripts should be packed in pk3. Since beams have noticeable performance impact .ent files shouldn't be packed in pk3 so anyone can decide whether and which ones to use.
Quake HD: Embrace the decline and have some guilty pleasure with it, or join a club for monocled gentlemen at quaddicted and play Quake the way it's meant to be played.
thanks xolve for the suggestion.. i removed the effectinfo that was provided in SMC 3.61 and added multiple z's to the front of the name of SMC pk3, and removed the progs.* file again... and still get nothing but the cool refelctions in the windows. any other ideas?
i was thinking that i have a folder called progs filled with all kinds of files in my id folder from rygels retexture pack.. would that be conflicting with this pk3?
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