@Splitterface After further testing, it turns out that the primary reason for the overall FPS hit (aside from stained glass in start.map) is bloom and HDR bloom combined with QRP textures. I was consistently getting 45fps near the beginning of E2M1 with the 3 grunts and 2 dogs. After disabling bloom and HDR bloom, the floor went up to 70fps. Yes, I hope DarkHavoc (or someone else - it's open source right?) implements multithreading and other optimizations. It's really interesting that Rygel's 3GB of textures don't load the GPU as much as QRP does. A few of the Rygel textures actually look more detailed, such as the grass on the ground in E1M1 around the bridge.
@CassyCade Would you please list the cvars or point me at the readme? I'd like to check that out.
@CassyCade Would you please list the cvars or point me at the readme? I'd like to check that out.
Comment