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New id1 relight (rtlights+lightmaps)

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  • talisa
    replied
    yes thats the part i meant FC

    and i also found another part where i felt it was kinda to bright... in E1M3, at the part where you get the shambler and have those bunch of scrags. the part on the left behind the wall and on the center straight forward where the scrags are. before it was darker there and you could hardly see the scrags, and now its quite bright and you can clearly see the scrags from a mile away. i liked how the scrags seemed to be hidden in the dark before, and now that effect goes completely lost cuz there are no more dark spots.

    Leave a comment:


  • FC Zvyozdochka
    replied
    Originally posted by splitterface View Post
    the only thing ive found so far that i dun really like is in E1M1. the part before the exit where you go down and all the lights go on as you pass them. its already low brightness there before the lights even go on. before with the lights i used it was pretty much pitchblack before the lights went on, which i loved.
    Hi, Splitterface!
    You mean that spiral ladder above acid pool, right?
    I'll try to decrease abmient light level i e1m1, maybe decrease the whole lights level a bit, but it is very hard for me to make the only area darker then others. May some antilights will help, If I just can find proper lightstyle to make them turn off when you are near.

    However - I'll try to make new lightmaps and share it for you to class it.

    Originally posted by PRIMEVAL View Post
    Just played the demo/intro with this, and the framerate is much better! It's now actually playable / watchable when I have pretty water affects on
    Yeah, higher framerate was the the first point to achieve However, some places don't work faster (i.e. pool with wooden construction above in e4m6) - it is a sacrifice for realism.
    Last edited by FC Zvyozdochka; 06-28-2012, 11:42 PM.

    Leave a comment:


  • PRIMEVAL
    replied
    Just played the demo/intro with this, and the framerate is much better! It's now actually playable / watchable when I have pretty water affects on

    Leave a comment:


  • talisa
    replied
    from what i can see so far, they look super

    the only thing ive found so far that i dun really like is in E1M1. the part before the exit where you go down and all the lights go on as you pass them. its already low brightness there before the lights even go on. before with the lights i used it was pretty much pitchblack before the lights went on, which i loved.

    so could you perhaps make that area in E1M1 a bit darker before the lights go on?

    except for that your lights are brilliant, and i havent found anything yet i dun like. no other areas which are to bright or to dark

    but ill let you know if i find more when i play more

    Leave a comment:


  • gdiddy62
    replied
    I'm not sure what was causing the problem, but if I had to guess it would be that my lightmaps setting was too low. I have to say that it gave a great "creepy" effect with lower lightmaps setting and if the water hadn't been so dark I would have kept it. I'm gatting close to the old effect by adjusting gamma though.

    Leave a comment:


  • FC Zvyozdochka
    replied
    Originally posted by gdiddy62 View Post
    The settings you provided work well for me now.
    That's good. What caused the problem? Bloom?

    I lowered my gamma settings on the main menu to 1. Is this similar to what you have?
    Yeah, I've got gamma=1 on my main display, but I also have additional display which seems to make picture darker; I'm to increase gamma setting up to 1.5 when working with it.

    Leave a comment:


  • gdiddy62
    replied
    The settings you provided work well for me now. Thanks again

    I lowered my gamma settings on the main menu to 1. Is this similar to what you have?
    Last edited by gdiddy62; 06-27-2012, 02:31 PM.

    Leave a comment:


  • FC Zvyozdochka
    replied
    Originally posted by gdiddy62 View Post
    I have no fog on e1m4. Yeagh the tunnel could use some minor lighting
    OK I'll do it. It is to be done via rtlights, so It won't take a lot of time, perhaps 1-2 days. Check out the end map (the tunnel where shaft is placed), I've already lightened it.


    Could you share your config and all of your light settings please.
    Here you are.


    Also about gloss. This is how it looks in proper places with the new relight




    Leave a comment:


  • gdiddy62
    replied
    I have no fog on e1m4. Yeagh the tunnel could use some minor lighting Could you share your config and all of your light settings please. It might just be my settings and nothing more FC. Don't want you to work on something if it's just my settings. I love the atmosphere your lighting creates!

    Leave a comment:


  • FC Zvyozdochka
    replied
    Originally posted by gdiddy62 View Post
    Here are some shots FC to show you what I'm talking about underwater.
    Here is my shot - it is not so misty. Check out your "fog" option in e1m4.


    Tunnel is e1m2 is really kinda muddy. I'll add some small waylights there in a couple of days.


    Check out some other maps, if you or someone else find bad looking places - I'll fix it.

    Leave a comment:


  • gdiddy62
    replied
    Underwater pics

    Here are some shots FC to show you what I'm talking about underwater.
    Attached Files

    Leave a comment:


  • gdiddy62
    replied
    Hey FC,
    I tried changing lightmaps to 1 but found that far too bright even after adjusting gamma, etc. I found a pleasant medium and can see better underwater now. I'll try to post some pics later today If I get the chance.

    Yes, I was talking about the tunnel leading to the secret, but also the big pool as well. I got lost in the tunnel and drowned XD

    Leave a comment:


  • FC Zvyozdochka
    replied
    Originally posted by gdiddy62 View Post
    FC,
    Thanks for the suggestion and I'll give it a try. The only other thing I noticed is that when the player is underwater it is extremely difficult to see anything in places such as in e2m1.
    That's weird. Which places do you mean? That tunnel leading to the secret? I'll place some waylights there, I myself have had some doubts, but if other people (just like you) have problems there then I need to fix it.
    Please do some screenshots to help me to fix this bug.

    Leave a comment:


  • gdiddy62
    replied
    FC,
    Thanks for the suggestion and I'll give it a try. The only other thing I noticed is that when the player is underwater it is extremely difficult to see anything in places such as in e2m1. I'll try your suggestion and maybe that will fix the issue. I'll get back to you on it......Thanks again for great work

    P.S. I do notice how your lighting can make certain textures really pop out....excellent!

    Leave a comment:


  • Mindf!3ldzX
    replied
    Originally posted by Mindf!3ldzX View Post
    Can I recommend this hosting site to you http://AnonFiles.com, it's free and supports up to 500MB and unlimited bandwidth,and its easier for us non bi-linguals.

    https://anonfiles.com/file/8e05ca7f7...46967b1b08baf5
    Did someone order American Cheese?

    Originally posted by FC Zvyozdochka View Post
    Offtopic
    Sergey Brin, Google founder, was born in Moscow, USSR, in 1973, and he have lived in USSR until 1979, so he knows Russian. Maybe that's why Google translate is really not bad with this language
    I had suggested this above,incase you missed it.

    Leave a comment:

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