UPDATE - 01/29/2013
EpiQuake Released
Epiquake
Hello All,
Long time lurker, first time poster! I have recently put together a sound mod for quake lovingly called EpiQuake which is due to be released next friday (most likely earlier). For tons of info, music samples, and gameplay videos featuring the new audio in action, I invite you all to visit the moddb page here:
EpiQuake mod - Mod DB


This is a one man project, and as I had some free time lately I put this together over the course of two weeks. To my knowledge there have been very few (if any at all) attempts to bring the sound design heard in Quake up to today's game industry audio standard. There have been attempts to upsample the existing audio.... but never a Quake sound project of this scale. While close to 90% of the sounds have been replaced... they are all still in the same vein as Reznors original sounds but in some cases darker, more cinematic, and most importantly... full HD quality at 44.1 16 bit! In fact, many of the sounds stem from the original ideas and then expand on them while keeping them consistent with the quake world. Make no mistake, this is not one of the many humorous Quake sound mods out there... this is deadly serious and will take your Quake experience to the next level. The idea wasn't to do something better than Trent Reznor.. just to bring the games overall sound design up to date so it fits better with the killer upgraded visual paks and DarkPlaces. In fact, all of the video footage presented over at moddb was recorded utilizing rygels high res texture pak and the amazing Dark Places engine. This sound / music pak is the perfect companion for these visual tweaks!
Another notable addition... the sense of space. All of the original sounds were very dry and didn't reflect the world they are heard in. As of now, Quake 1 does not have a way to add reverb in engine to sounds... so many of the sounds have had a bit of reverb burned into the masters to give them a sense of space. The end result is a very engulfing audio experience.. one which has never been heard in Quake before!

For the purpose of this project, close to 20 minutes of new music was put together and included as a seperate PAK. While Reznors sound design minimalist style score was effective (and very cool) something more cinematic, tense, and thematic changes the intensity of the game without losing the original dark vibe of the original score. The music was composed originally for the project by me (Rich Douglas) and I have composed music heard in games across many platforms. Recent games I have composed music for include Evochron Mercenary (currently on steam), Stan Lee's Verticus (iOS), and most recently he is working on all of the music and sound design for the Shadowgate remake headed to tablets and PC. Bear in mind that this new score for EpiQuake changes the game and the overall tone slightly... which is why it will be included as a separate PAK file for the Reznor purists.
The mod is COMPLETE with the final touches currently being added. The PAK files will be available for download very soon. And samples of the new score as well as gameplay videos will be uploaded before release. This isn't your fathers Quake... it's EpiQuake.
More info about me and the games I've worked on can be found via my webpage: http://www.richdouglas.net
EpiQuake Released
Epiquake
Hello All,
Long time lurker, first time poster! I have recently put together a sound mod for quake lovingly called EpiQuake which is due to be released next friday (most likely earlier). For tons of info, music samples, and gameplay videos featuring the new audio in action, I invite you all to visit the moddb page here:
EpiQuake mod - Mod DB


This is a one man project, and as I had some free time lately I put this together over the course of two weeks. To my knowledge there have been very few (if any at all) attempts to bring the sound design heard in Quake up to today's game industry audio standard. There have been attempts to upsample the existing audio.... but never a Quake sound project of this scale. While close to 90% of the sounds have been replaced... they are all still in the same vein as Reznors original sounds but in some cases darker, more cinematic, and most importantly... full HD quality at 44.1 16 bit! In fact, many of the sounds stem from the original ideas and then expand on them while keeping them consistent with the quake world. Make no mistake, this is not one of the many humorous Quake sound mods out there... this is deadly serious and will take your Quake experience to the next level. The idea wasn't to do something better than Trent Reznor.. just to bring the games overall sound design up to date so it fits better with the killer upgraded visual paks and DarkPlaces. In fact, all of the video footage presented over at moddb was recorded utilizing rygels high res texture pak and the amazing Dark Places engine. This sound / music pak is the perfect companion for these visual tweaks!
Another notable addition... the sense of space. All of the original sounds were very dry and didn't reflect the world they are heard in. As of now, Quake 1 does not have a way to add reverb in engine to sounds... so many of the sounds have had a bit of reverb burned into the masters to give them a sense of space. The end result is a very engulfing audio experience.. one which has never been heard in Quake before!

For the purpose of this project, close to 20 minutes of new music was put together and included as a seperate PAK. While Reznors sound design minimalist style score was effective (and very cool) something more cinematic, tense, and thematic changes the intensity of the game without losing the original dark vibe of the original score. The music was composed originally for the project by me (Rich Douglas) and I have composed music heard in games across many platforms. Recent games I have composed music for include Evochron Mercenary (currently on steam), Stan Lee's Verticus (iOS), and most recently he is working on all of the music and sound design for the Shadowgate remake headed to tablets and PC. Bear in mind that this new score for EpiQuake changes the game and the overall tone slightly... which is why it will be included as a separate PAK file for the Reznor purists.
The mod is COMPLETE with the final touches currently being added. The PAK files will be available for download very soon. And samples of the new score as well as gameplay videos will be uploaded before release. This isn't your fathers Quake... it's EpiQuake.
More info about me and the games I've worked on can be found via my webpage: http://www.richdouglas.net
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