I think you may be missing the point of the mod, which is why I'm defending it (I normally steer clear of forum conversations like this one). I wasn't out to recreate the originals.. how boring would that have been? The wind sounds were all deliberately replaced with a more mechanical vibe. In fact, everything I replaced was very deliberately thought out and of my own personal artistic (unique) vision. Hence the reason I made the enforcer a straight up cyborg, made the knight more robotic than human, and made the super nail gun sound more like a well machined silenced stealth weapon... just all changes I wanted to make to change the vibe of the game a bit and give it a fresh audio makeover. Basetry and Baseuse ONLY show up in the slipgate complex maps at the start of each episode... so it makes sense why they are techy in nature. These are hi tech military bases. This is why listening and critiquing these outside of the game is a bad idea.. they're out of context and really do sound different in game. Also, just because a sound is called swamp in the directory.. doesn't mean it must sound like a swamp. It all depends on where it's being used in game and how that sound fits into my audio vision for EpiQuake. The naming conventions were completely strange to begin with and, unfortunately, I had to stick with the original names to get this to work as easily as possible.
You have to understand that without tweaking the code base there's no way to control the reverb and the overall "burned in" effect sounds great to my ears. As for low end... if you don't have a sub or really good headphones you'll be missing much of what I've done with this pak. Almost all of the sounds have some sizeable low end / LFE elements added. The Demon in particular sounds AMAZING with some killer low end if you're rocking a sub.
Just FYI and as a soft reminder.. I do music and sound professionally full time and have been doing so for 10 years. These sounds were mixed / mastered on a professional audio workstation with top of the line studio monitors and sub. While I appreciate your criticisms.. they are all subjective and I question the speaker setup you utilized to make some of your observations. I may make a few adjustments here and there.. but this was released for a reason (b/c I felt extremely happy with what I had done) and paying game clients take priority over this little mod.
If you don't like EpiQuake, then by all means... don't use it








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