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EpiQuake - New ORIGINAL HQ Sound and Music Pak

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  • rdmusic
    replied
    Hey mate,

    I havent tested it anywhere else... but anything that is able to read PK3 files should allow this to work just fine! Of course, you could always open the PK3 in something like PAKSCAPE and then manually overwrite the audio files in the Pak0 / Pak1 pk files in the Id1 directory .

    In fact, I just tried this and it worked fine in my steam version of quake.

    Sylux - Never fear man... the video compression on moddb is HORRID and really took the umph (and high end) out of most of my sound work. The normal shotgun sounds great in game... and the double barrel... well... FREAKING HUGE and stereo panned.

    Thanks all... really glad to do my part for the community (finally)!

    Leave a comment:


  • damage_inc
    replied
    This is freakin' awesome That's a big write up and alot of "talk"... but from what I've heard from your moddb page... you are more than capable of delivery exactly what you say you are, nice work.

    I can't wait to load up Quake using your sounds and music, thank you very much for creating and sharing this modern day update sound pack.
    - damage_

    Leave a comment:


  • Syluxguy28O3
    replied
    i watched your e1m1 video, and i enjoyed it. some input for ya:

    -the shotgun sounded a bit under powered. even more than the original sound. your sound sounds like the shotgun has a silencer.

    -in e1m1 there is a loud beep that i found irksome.

    -loved the new pain sounds,the nailgun , the doors/elevators, as well as the ambient sounds from the slime. there were some other "tech" ambiance that i also liked.

    overall, you have put together a fantastic piece of work. thanks for helping to keep quake alive! i cant wait!!!

    Leave a comment:


  • Mindf!3ldzX
    replied
    3 words brah ; IM FUCKING READY.

    My real question is ; does this offer itself in *any shape or form* to online gaming with NetQuake / engines outside DP. I'm a nerd and need to know these things. Truth is you could tell me 100 things and then I'd ask about the other 100 things you didn't tell me haha.

    Leave a comment:


  • rdmusic
    started a topic EpiQuake - New ORIGINAL HQ Sound and Music Pak

    EpiQuake - New ORIGINAL HQ Sound and Music Pak

    UPDATE - 01/29/2013
    EpiQuake Released

    Epiquake

    Hello All,

    Long time lurker, first time poster! I have recently put together a sound mod for quake lovingly called EpiQuake which is due to be released next friday (most likely earlier). For tons of info, music samples, and gameplay videos featuring the new audio in action, I invite you all to visit the moddb page here:
    EpiQuake mod - Mod DB





    This is a one man project, and as I had some free time lately I put this together over the course of two weeks. To my knowledge there have been very few (if any at all) attempts to bring the sound design heard in Quake up to today's game industry audio standard. There have been attempts to upsample the existing audio.... but never a Quake sound project of this scale. While close to 90% of the sounds have been replaced... they are all still in the same vein as Reznors original sounds but in some cases darker, more cinematic, and most importantly... full HD quality at 44.1 16 bit! In fact, many of the sounds stem from the original ideas and then expand on them while keeping them consistent with the quake world. Make no mistake, this is not one of the many humorous Quake sound mods out there... this is deadly serious and will take your Quake experience to the next level. The idea wasn't to do something better than Trent Reznor.. just to bring the games overall sound design up to date so it fits better with the killer upgraded visual paks and DarkPlaces. In fact, all of the video footage presented over at moddb was recorded utilizing rygels high res texture pak and the amazing Dark Places engine. This sound / music pak is the perfect companion for these visual tweaks!

    Another notable addition... the sense of space. All of the original sounds were very dry and didn't reflect the world they are heard in. As of now, Quake 1 does not have a way to add reverb in engine to sounds... so many of the sounds have had a bit of reverb burned into the masters to give them a sense of space. The end result is a very engulfing audio experience.. one which has never been heard in Quake before!



    For the purpose of this project, close to 20 minutes of new music was put together and included as a seperate PAK. While Reznors sound design minimalist style score was effective (and very cool) something more cinematic, tense, and thematic changes the intensity of the game without losing the original dark vibe of the original score. The music was composed originally for the project by me (Rich Douglas) and I have composed music heard in games across many platforms. Recent games I have composed music for include Evochron Mercenary (currently on steam), Stan Lee's Verticus (iOS), and most recently he is working on all of the music and sound design for the Shadowgate remake headed to tablets and PC. Bear in mind that this new score for EpiQuake changes the game and the overall tone slightly... which is why it will be included as a separate PAK file for the Reznor purists.

    The mod is COMPLETE with the final touches currently being added. The PAK files will be available for download very soon. And samples of the new score as well as gameplay videos will be uploaded before release. This isn't your fathers Quake... it's EpiQuake.

    More info about me and the games I've worked on can be found via my webpage: http://www.richdouglas.net
    Last edited by rdmusic; 01-29-2013, 10:02 AM. Reason: Added download link
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