Hello,
Around 2 months ago, we were talking and discussing the Knight and Hellknight replacement model topic here.
During that time I played with the "Knight and Hellknight" monster models from the Quake 2 mod:
Dawn of Darkness
If someone is interested, you can download the files from here.
All I did was:
- Converting both monster models from Dawn of Darkness into .mdl format.
- Reworking/Rearranging/Transforming (or however you call it in english) all animations to match the Quake 1 Knight and Hellknight animations.
- Create head gibs and add all skins to the monsters (Knight has 4; Hellknight 2)
My task was to have replacement models, which do NOT need a QC-modification and work in ALL engines (with replacement model support).
Due to these restrictions, you will find a little bit "sliding" of the models on the ground sometimes. That is a result from the animation does not always match the QC-movement values.
It is really not a big deal/problem, but as many of you know me as a person who wants everything "perfect" it bothers me a bit...
The models bring a fresh set of animations into the game, because of the new moves of the monsters. I like it a lot and hope you will enjoy it too. It is a welcome variation to the familiar monsters.
Please try it to see them.
Maybe some find it useful somehow.
(The Dawn of Darkness Team gave the permission to use their models for other mods/modders, which is a great thing and I want to thank them really much).
As always, here are some screenshots, so that you know what to expect without the necessity to download and try it.
If you find the screenshots interesting and want to see/try them, the Download link is below.
Knight
Hellknight
DOWNLOAD
Have fun,
Seven
Around 2 months ago, we were talking and discussing the Knight and Hellknight replacement model topic here.
During that time I played with the "Knight and Hellknight" monster models from the Quake 2 mod:
Dawn of Darkness
If someone is interested, you can download the files from here.
All I did was:
- Converting both monster models from Dawn of Darkness into .mdl format.
- Reworking/Rearranging/Transforming (or however you call it in english) all animations to match the Quake 1 Knight and Hellknight animations.
- Create head gibs and add all skins to the monsters (Knight has 4; Hellknight 2)
My task was to have replacement models, which do NOT need a QC-modification and work in ALL engines (with replacement model support).
Due to these restrictions, you will find a little bit "sliding" of the models on the ground sometimes. That is a result from the animation does not always match the QC-movement values.
It is really not a big deal/problem, but as many of you know me as a person who wants everything "perfect" it bothers me a bit...
The models bring a fresh set of animations into the game, because of the new moves of the monsters. I like it a lot and hope you will enjoy it too. It is a welcome variation to the familiar monsters.
Please try it to see them.
Maybe some find it useful somehow.
(The Dawn of Darkness Team gave the permission to use their models for other mods/modders, which is a great thing and I want to thank them really much).
As always, here are some screenshots, so that you know what to expect without the necessity to download and try it.
If you find the screenshots interesting and want to see/try them, the Download link is below.
Knight
Hellknight
DOWNLOAD
Have fun,
Seven
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