Rift
Updated: 7/22/2014
Rift began as a modest mod for Quake, with the sole intention of upping the action and gore of Quake while maintaining the game mechanics. Over the last half year or so (the build began in early January of 2014), it has taken a lot of unexpected turns. Lately, I've been turning out a lot of solid additions and improvements.
In a nutshell, the biggest features of the mod are as follows:
1) Extreme, disgustingly satisfying gore.
2) An entirely new arsenal with a revamped weapon system.
3) New items and monsters.
4) An entire storyline and campaign.
5) Intense Multiplayer with several game modes and bots.
Approved engines thus far are QuakeSpasm (basic barebones version), to be followed by a dressed-up DarkPlaces and FTE build. A standalone executable for all three is a possibility at this point, as all original copywritten content is being replaced, but certain elements of the game will remain faithful to Quake, so this could complicate things. Only time will tell.
Recent work is still on the weapons system and arsenal, but major progress has been made. Here are some pictures. For more details, check out the latest posts at the end of the thread.
Stay tuned for more.
Updated: 7/22/2014
Rift began as a modest mod for Quake, with the sole intention of upping the action and gore of Quake while maintaining the game mechanics. Over the last half year or so (the build began in early January of 2014), it has taken a lot of unexpected turns. Lately, I've been turning out a lot of solid additions and improvements.
In a nutshell, the biggest features of the mod are as follows:
1) Extreme, disgustingly satisfying gore.
2) An entirely new arsenal with a revamped weapon system.
3) New items and monsters.
4) An entire storyline and campaign.
5) Intense Multiplayer with several game modes and bots.
Approved engines thus far are QuakeSpasm (basic barebones version), to be followed by a dressed-up DarkPlaces and FTE build. A standalone executable for all three is a possibility at this point, as all original copywritten content is being replaced, but certain elements of the game will remain faithful to Quake, so this could complicate things. Only time will tell.
Recent work is still on the weapons system and arsenal, but major progress has been made. Here are some pictures. For more details, check out the latest posts at the end of the thread.
Stay tuned for more.
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