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Quake Invasion Mod

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  • Quake Invasion Mod

    I have an invasion mod in the works that's pretty functional at this point, however I'm not the strongest mapper so I was wondering if anyone would be interested in helping me with that.

    Some details about the mod:
    -Built on top of the singleplayer QuakeC code
    -Dynamic spawning of monsters based on spawner entities defined in the map
    -Support for up to 10 waves/rounds in a map
    -Customized monster spawning per wave supported
    -Multiplayer support in Darkplaces (perhaps others?)

    Custom entities:
    inv_controller - Add this to a map to run the invasion code. Specify a wave_limit property to define how many waves should be run.

    inv_spawn - Add these to the map to spawn monsters dynamically. Define spawns per wave using wave_N_monsterType (ex: wave_0_zombie-> 10 will spawn 10 zombies in the first wave).

    Here's some early footage of the mod in action: http://a.pomf.se/kzxfop.webm
    Here's the latest in my test map: http://a.pomf.se/zbreka.webm

    Here's the source/progs if anyone wants to play around. I made a test map in 30m that has a fun first wave and a really basic second wave: https://github.com/worleydl/QInvasion

    Again, I've only tested this in darkplaces, I haven't had much luck with other clients.
    Last edited by thunderrump; 06-23-2014, 11:25 AM.
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