Hello,
I am trying to bring the element of fire a little bit more into Quake.
Monsters and players shall better react to fire and environment.
examples:
- Monsters can be inflamed by explosive weapons (RL and GL)
- Player can be inflamed by burning projectiles
Lava will also inflame them.
Whereas slime and acid projectiles react differently. They shall poison the player/monster.
Burning and poisoning will do frequent damage over a time period.
Water is the immediate cure for both sufferings, as well as health kits.
Particle effects for fire are mostly done. Most difficult part was the players velocity and the slowly reacting particle effects, as we know it from other DP mods. Fortunately this issue could be solved completely by using an extension that prevents creating a "trail" of fire. You can now run around in each direction and the fire and its flames sticks at the player. *Hooray*
Due to the requirement that the mod shall be model independent, I could not create new burning-animations for the monsters. To still give the impression that the monsters are running around in panic, they:
- first of all, will no longer hunt the player (no more target)
- use a faster run animation
- go into different faster pain animations randomly (often)
- monsters skins get a burned look
That makes them run around in panic headlessly (randomly).
All properties should be adjustable (such as suffering duration, damage, frequence, chance to get infected / inflamed, ... ).
To not disturb the original gameplay, monsters start getting inflamed when their health reaches 0 and the damage was done by explosives only. The default "panic-burning-time" is shorter than in the clip. They will not attack the player in that mode.
I tried to record the current progress. It can be seen in the below clip.
Beginning of the clip shows some monsters, end of the clip shows the player.
There are also some screenshots to give some impressions.
[ame=http://www.youtube.com/watch?v=6aocfgnQxtc&list=UUbX7uVIXqMzBza0YmLJuMdw]Quake inflamed monsters and players - YouTube[/ame]
Monsters:
Player:
I am trying to bring the element of fire a little bit more into Quake.
Monsters and players shall better react to fire and environment.
examples:
- Monsters can be inflamed by explosive weapons (RL and GL)
- Player can be inflamed by burning projectiles
Lava will also inflame them.
Whereas slime and acid projectiles react differently. They shall poison the player/monster.
Burning and poisoning will do frequent damage over a time period.
Water is the immediate cure for both sufferings, as well as health kits.
Particle effects for fire are mostly done. Most difficult part was the players velocity and the slowly reacting particle effects, as we know it from other DP mods. Fortunately this issue could be solved completely by using an extension that prevents creating a "trail" of fire. You can now run around in each direction and the fire and its flames sticks at the player. *Hooray*
Due to the requirement that the mod shall be model independent, I could not create new burning-animations for the monsters. To still give the impression that the monsters are running around in panic, they:
- first of all, will no longer hunt the player (no more target)
- use a faster run animation
- go into different faster pain animations randomly (often)
- monsters skins get a burned look
That makes them run around in panic headlessly (randomly).
All properties should be adjustable (such as suffering duration, damage, frequence, chance to get infected / inflamed, ... ).
To not disturb the original gameplay, monsters start getting inflamed when their health reaches 0 and the damage was done by explosives only. The default "panic-burning-time" is shorter than in the clip. They will not attack the player in that mode.
I tried to record the current progress. It can be seen in the below clip.
Beginning of the clip shows some monsters, end of the clip shows the player.
There are also some screenshots to give some impressions.
[ame=http://www.youtube.com/watch?v=6aocfgnQxtc&list=UUbX7uVIXqMzBza0YmLJuMdw]Quake inflamed monsters and players - YouTube[/ame]
Monsters:
Player:
Comment