Seismic title was only used to retain uniform discussions. I guess you can consider this ground zero.
skills needed
-someone well versed in HP Lovecraft works and/or is a writer possibly
(this could translate to someone who could tie this project into where Q1 left off,without actually alluding to Quake1 blatantly. Shub Niggurath is apparently been used many places, it's a elder god in HP,its a boss in Q1,and its a metal band. Fairuse or something is happening?)
-someone with imagination, You find yourself in E1M1 <---- this (they would have to work with a well versed HP Lovecraft badass to give us something to have a working project for what single player could be.
!I stopped thinking about multiplayer because of a newcomers post about being sad. I even think my initial reaction was 'you greedy fn' with other colorful thoughts, but I'm human and I figured I could share that with you.
So I figured what's the mixture for a good storyline? Talent OOZES out of these forums, talents arrives at the same pace it oozes out of the forum which right now, factoring the signup rate of talent + the existing pool of talent, I do not see why anyone or everyone couldn't pitch in together and put aside their differences of opinions and just toss them in the hat, once the hats sufficiently full each pulled hat item is hammered on by anyone who can produce for that particular opinion. once satisfaction by the opinion holder is met sufficiently and that project is moving along fluidly or even done, pull the next opinion.
This community = the project. That's been my vision of ages now, ask r00k. ask him in PM he'll attest to that shit, I've uttered it enough times I'm sure other multiplayer Quakers can agree I'm tired of waiting on the next evolution in our 'world' which is every site some ones paying for, we could be epic. It could spawn an entire next-level-event. The talent here is fucking phenomenal, and I'm like what can I do to get everyone to pitch in @ one effort for the bettering of 'our verse,our place,our world. should we continues to cling to mother Id softwares tit forever?'
Multiplayer quake is a untapped source of attention. Everyone of your efforts producing content could spotlight you for people asking 'what will you do next?' and if you do right by this community and are able to attract new players with new concept using new stuff's, it could be the launching platform for a job offer,offer to buy the game,anything's possible when you rock the boat enough people see you doing it ,especially when someone like me makes it a point to tell Pappy over @ Planetquake of tournaments that have liqour basket prizes (Tourney never happened,I cant remember why).
when Planetnine/Disco Rockstar held a tournament with a cash prize awhile back, the signups from the multiplayer crowd was all you seen.
whether singleplayer enthusiasts would want to admit it or not, multiplayer quake is your creation. we started at the same place but we migrated to where the experience was forever non static rail-shooter style gaming.
Well, I think multiplayer quake can't happen easily without also having a singleplayer backbone. If Q1 singleplayer never happened a huge chunk of its past to present players never would have even played multiplayer. Q1 singleplayer was the rage at first, the actual game that had a story. challenge seeking players will spawn again just like any other newer title that just plops itself in rotation. Prototype is an example.
All the niche groups of talent here and all I've done was bitch and whine about it to r00k occasionally. Some times bitch about how multiplayer is dwindling or singleplayer gets all the love.
Negative nanny shit got me nothing so I heavily feel I'm headed in the right direction this time...
-every multiplayer quakers opinion on whats found in newer games that could work in a modern tribute / free style quake that could be supplied here at quakeone.com
the same world will exist for multiplayer quake that does now because we'll be riding a bike. new players will arrive because something new out there exists and its free, gamers love free. I never met a gamer who would turn down free and it involve gaming. I have Peggle in my Origin account it was an On the House game, its dinky clicker game. nothing like Quake or BF4,or Titanfall, all games that I play multiplayer. I havent even started singleplayer BF4, my son played it. I went straight to the servers, well not all gamers are like that.
the largest section of multiplayer of gamers are doing so on whatever game because they enjoyed what they played.skipping straight over what attracted the player to begin with will be more difficult than targeting abroad, so single player has to exist for a healthy multiplayer to exist. This is step one, talent! what talent is needed? there's so much talent here and a role call is in order.
We need you,what can you do? If you clicked this link, whats in your skill set?
I enjoy playing multiplayer vs player experience gaming,thats what ticks my tock.
I don't know squat about mapping,coding,modeling,texturing,or any other 'make something' aspect. I tell you this because you should know, we really do need you. My idea for something this community deserves with such a collcetion of talent concentrated at the same focal point, constantly trading goodies of your individual talents. You could expand into a collaborated 'awesome sauce thing' but no ones ever suggested it, and thats what I'm doing, I'm suggesting this entire community pool your collected talents into a project that satisfies every person in this community.
Boom goes the dynamite.
skills needed
-someone well versed in HP Lovecraft works and/or is a writer possibly
(this could translate to someone who could tie this project into where Q1 left off,without actually alluding to Quake1 blatantly. Shub Niggurath is apparently been used many places, it's a elder god in HP,its a boss in Q1,and its a metal band. Fairuse or something is happening?)
-someone with imagination, You find yourself in E1M1 <---- this (they would have to work with a well versed HP Lovecraft badass to give us something to have a working project for what single player could be.
!I stopped thinking about multiplayer because of a newcomers post about being sad. I even think my initial reaction was 'you greedy fn' with other colorful thoughts, but I'm human and I figured I could share that with you.
So I figured what's the mixture for a good storyline? Talent OOZES out of these forums, talents arrives at the same pace it oozes out of the forum which right now, factoring the signup rate of talent + the existing pool of talent, I do not see why anyone or everyone couldn't pitch in together and put aside their differences of opinions and just toss them in the hat, once the hats sufficiently full each pulled hat item is hammered on by anyone who can produce for that particular opinion. once satisfaction by the opinion holder is met sufficiently and that project is moving along fluidly or even done, pull the next opinion.
This community = the project. That's been my vision of ages now, ask r00k. ask him in PM he'll attest to that shit, I've uttered it enough times I'm sure other multiplayer Quakers can agree I'm tired of waiting on the next evolution in our 'world' which is every site some ones paying for, we could be epic. It could spawn an entire next-level-event. The talent here is fucking phenomenal, and I'm like what can I do to get everyone to pitch in @ one effort for the bettering of 'our verse,our place,our world. should we continues to cling to mother Id softwares tit forever?'
Multiplayer quake is a untapped source of attention. Everyone of your efforts producing content could spotlight you for people asking 'what will you do next?' and if you do right by this community and are able to attract new players with new concept using new stuff's, it could be the launching platform for a job offer,offer to buy the game,anything's possible when you rock the boat enough people see you doing it ,especially when someone like me makes it a point to tell Pappy over @ Planetquake of tournaments that have liqour basket prizes (Tourney never happened,I cant remember why).
when Planetnine/Disco Rockstar held a tournament with a cash prize awhile back, the signups from the multiplayer crowd was all you seen.
whether singleplayer enthusiasts would want to admit it or not, multiplayer quake is your creation. we started at the same place but we migrated to where the experience was forever non static rail-shooter style gaming.
Well, I think multiplayer quake can't happen easily without also having a singleplayer backbone. If Q1 singleplayer never happened a huge chunk of its past to present players never would have even played multiplayer. Q1 singleplayer was the rage at first, the actual game that had a story. challenge seeking players will spawn again just like any other newer title that just plops itself in rotation. Prototype is an example.
All the niche groups of talent here and all I've done was bitch and whine about it to r00k occasionally. Some times bitch about how multiplayer is dwindling or singleplayer gets all the love.
Negative nanny shit got me nothing so I heavily feel I'm headed in the right direction this time...
-every multiplayer quakers opinion on whats found in newer games that could work in a modern tribute / free style quake that could be supplied here at quakeone.com
the same world will exist for multiplayer quake that does now because we'll be riding a bike. new players will arrive because something new out there exists and its free, gamers love free. I never met a gamer who would turn down free and it involve gaming. I have Peggle in my Origin account it was an On the House game, its dinky clicker game. nothing like Quake or BF4,or Titanfall, all games that I play multiplayer. I havent even started singleplayer BF4, my son played it. I went straight to the servers, well not all gamers are like that.
the largest section of multiplayer of gamers are doing so on whatever game because they enjoyed what they played.skipping straight over what attracted the player to begin with will be more difficult than targeting abroad, so single player has to exist for a healthy multiplayer to exist. This is step one, talent! what talent is needed? there's so much talent here and a role call is in order.
We need you,what can you do? If you clicked this link, whats in your skill set?
I enjoy playing multiplayer vs player experience gaming,thats what ticks my tock.
I don't know squat about mapping,coding,modeling,texturing,or any other 'make something' aspect. I tell you this because you should know, we really do need you. My idea for something this community deserves with such a collcetion of talent concentrated at the same focal point, constantly trading goodies of your individual talents. You could expand into a collaborated 'awesome sauce thing' but no ones ever suggested it, and thats what I'm doing, I'm suggesting this entire community pool your collected talents into a project that satisfies every person in this community.
Boom goes the dynamite.
Comment