Hey guys, I haven't been around here in quite a while, but I just wanted to show off a little project I'm working on.
The goal is to create a sort of medium between the Quake weapons with the more animated Quake 2 design approach, along with some inspiration from Duke3D as well as adding more realistic visuals like ejecting brass and other shit
Textured:
Axe
Shotgun
Nailgun
Grenade Launcher
Rocket launcher
WIPs:
SSG
SNG
LG
Help wanted
I know an animator that can rig so Darkplaces is probably the target port, but if anybody can do vertex animation (is that what quake 1 uses?) or can point me towards programs that can help me animate and export to quake 1 that'd be greatly appreciated as I'd like this to work in other ports as well.
Also on the coding front we could use somebody who knows QC, for basic stuff like ejecting shells, nails sticking in walls, enemy knockback, features like that.
The goal is to create a sort of medium between the Quake weapons with the more animated Quake 2 design approach, along with some inspiration from Duke3D as well as adding more realistic visuals like ejecting brass and other shit
Textured:
Axe
Shotgun
Nailgun
Grenade Launcher
Rocket launcher
WIPs:
SSG
SNG
LG
Help wanted
I know an animator that can rig so Darkplaces is probably the target port, but if anybody can do vertex animation (is that what quake 1 uses?) or can point me towards programs that can help me animate and export to quake 1 that'd be greatly appreciated as I'd like this to work in other ports as well.
Also on the coding front we could use somebody who knows QC, for basic stuff like ejecting shells, nails sticking in walls, enemy knockback, features like that.
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