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  • #31
    I noticed something, my polys are almost double. At first I thought I made a mistake somewhere but, I had the script add up all the polys and the number it spit out is really close. This means (I believe) that, when the textures were split into separate meshes there was some kind of occlusion going on. Now that meshes have been moved to submesh there is nothing to occlude. Every entity is one mesh instead of numerous meshes that can block each other. I am going to work on a pvs system. I have a general idea of how I intend to go about this. Barring any hornets, my plan should melt right into the away3d api.
    http://www.nextgenquake.com

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    • #32
      improvements


      compare
      Last edited by MadGypsy; 10-05-2016, 02:30 PM.
      http://www.nextgenquake.com

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      • #33
        even better - the rockets fire from you in a way similar to how you would expect. I'm firing and circle strafing before taking a screenshot.



        using this image. I made no other changes
        Last edited by MadGypsy; 10-04-2016, 09:43 PM.
        http://www.nextgenquake.com

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        • #34



          This happens so fast it's very difficult to take a screenshot as close up as my last one.
          http://www.nextgenquake.com

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          • #35


            As you can see I am working on RTL's regarding the light from bullets. I need to adjust my values but, it definitely works.

            a little better


            best yet

            compare to static state


            ----

            This is fun and stuff but this destroys FPS. I know why and there is a shit load of optimization that needs to be done before this will be a real thing in my engine.
            Last edited by MadGypsy; 10-05-2016, 02:18 PM.
            http://www.nextgenquake.com

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            • #36



              It's still not great but, less than a week ago I didn't have any of this.

              Last edited by MadGypsy; 10-05-2016, 05:00 PM.
              http://www.nextgenquake.com

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              • #37


                WOW very nice particles!
                the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                syluxman2803

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                • #38
                  The particle effects look nice.

                  Behind you is a 800 pound gorilla.
                  His name is "Collision System".

                  /Everything else is a cupcake compared to him.
                  Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

                  So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

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                  • #39
                    Spike pointed me to quakespasm patch collision system. I've read it a couple of times and I get it for the most part. I'm just not feeling that right now. I'm not in calculator mode right now. I'm in creative mode. All of this stuff needs to be done one way or another so, I don't feel like I'm wasting time or anything. I've gotten a lot done in 2 + (today-so-far) days.

                    You and I both know this engine is going to get everything it can get before this is all over.
                    Last edited by MadGypsy; 10-05-2016, 05:39 PM.
                    http://www.nextgenquake.com

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                    • #40
                      @particles

                      I put four 16x16 images in one 32x32 image (tiled)
                      when I'm generating all the particles for my animator I concoct a uvTransform that randomly sets the uvs to any of the four images in my main image

                      Code:
                      for (var i:int = 0; i < 256; i++)
                      {	geometrySet.push(plane);
                      	if(trans)
                      	{	transform = new ParticleGeometryTransform();
                      		uvTransform = new Matrix();
                      		uvTransform.scale(0.5, 0.5);
                      		uvTransform.translate(int(Math.random() * 2) / 2, int(Math.random() * 2) / 2);
                      		transform.UVTransform = uvTransform;
                      		setTransforms.push(transform);
                      	}
                      }
                      from there I grab a pointLight and a followNode. Both of which are sent forward at {speed} along the forward vector. The followNode pulls my emitter along, and it's children (the particles) get "semi-stuck" on the followNode trail. If I remove the followNode the animation still plays but it no longer has a tail. Obviously if I get rid of the light I lose rtl's.
                      http://www.nextgenquake.com

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                      • #41
                        @Nahuel and Baker

                        Thank You!

                        sorry I forgot that. I don't mean to be rude.
                        http://www.nextgenquake.com

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                        • #42
                          check it out. I reordered some things and now distance fog can also display light.


                          woops, I misunderstood what was happening. Distance fog is not overridden with light
                          http://www.nextgenquake.com

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                          • #43
                            @MG sorry for the OT: Why your "description" is a tittle of a song of david bowie?
                            the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                            syluxman2803

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                            • #44
                              @Nahuel - regarding "rank-title"

                              One day I PM'ed Phenom and said basically this.

                              "Can you please change my rank title? You can change it to whatever you want as long as it isn't disrespectful."

                              Phenom then realized that he didn't have the permissions on the forum to do that. He went to the commissioner, plead his case, paid the service charge and achieved the power to change titles. Shortly after, I became "the man who sold the world". I have to admit that I don't know what that's supposed to mean but, it's better than "Chthon". I like that it's whatever someone else thinks it should be.


                              @OT - no problem.
                              Last edited by MadGypsy; 10-05-2016, 06:33 PM.
                              http://www.nextgenquake.com

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                              • #45
                                Originally posted by MadGypsy View Post
                                @Nahuel - regarding "rank-title"

                                One day I PM'ed Phenom and said basically this.

                                "Can you please change my rank title? You can change it to whatever you want as long as it isn't disrespectful."

                                Phenom then realized that he didn't have the permissions on the forum to do that. He went to the commissioner, plead his case, paid the service charge and achieved the power to change titles. Shortly after, I became "the man who sold the world". I have to admit that I don't know what that's supposed to mean but, it's better than "Chthon".

                                @OT - no problem.

                                i see I do not like bowie's music so much, but that song is awesome


                                about the mean, maybe you can find a clue reading the lyrics, i think
                                the invasion has begun! hide your children, grab the guns, and pack sandwiches.

                                syluxman2803

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