Well I am not a "real" mapper. but i am making short games using darkplaces engine I am working with a friend. I am makiing maps, qc and textures, some sounds and music. He is making music, and level design.
This is a work in progress. So do not expect hight quality yet. Although, truth be told, the end result will be similar. I am no using many models here, except for some tree, barrels and lamps. The rest is pure brush-working.
The prop-models will be implemented later using a pseudo-random location system.
You cant not walk in the forest!!
flashlight and GPL textures and stuff are primal in the game
non-detailed-yet exterior of the factory
yeah, fake lens-flare in the start of the game, not so good look aniway, but the fake lens flare add some creepy-cinematic-ambience to the game
exterior sector in the interior map
My favorite sector of the map
Storm-lightning!! you can see the beams!
If you like the project you can see it more stuff in CatGazing Studios company - Mod DB
Thanks
This is a work in progress. So do not expect hight quality yet. Although, truth be told, the end result will be similar. I am no using many models here, except for some tree, barrels and lamps. The rest is pure brush-working.
The prop-models will be implemented later using a pseudo-random location system.
You cant not walk in the forest!!
flashlight and GPL textures and stuff are primal in the game
non-detailed-yet exterior of the factory
yeah, fake lens-flare in the start of the game, not so good look aniway, but the fake lens flare add some creepy-cinematic-ambience to the game
exterior sector in the interior map
My favorite sector of the map
Storm-lightning!! you can see the beams!
If you like the project you can see it more stuff in CatGazing Studios company - Mod DB
Thanks
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