This looks very promising Nahuel. I hope the in-game atmosphere matches that seen in the screenshots. It also goes to show just what Darkplaces is capable of outside of a traditional Quake setting. Keep up the good work
Kind regards
Monty
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A dark place (WIP)
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A Dark Place is right. Some of those images are solid black or practically.
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I'll be curious to see where this is going. Some kind of Slender Man game, I suppose, judging by the synopsis on the ModDB page?
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mistery house
some terrain work done with beziers and dotproduct, aniway needs some phong shading
an internal window
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A dark place (WIP)
Well I am not a "real" mapper. but i am making short games using darkplaces engine I am working with a friend. I am makiing maps, qc and textures, some sounds and music. He is making music, and level design.
This is a work in progress. So do not expect hight quality yet. Although, truth be told, the end result will be similar. I am no using many models here, except for some tree, barrels and lamps. The rest is pure brush-working.
The prop-models will be implemented later using a pseudo-random location system.
You cant not walk in the forest!!
flashlight and GPL textures and stuff are primal in the game
non-detailed-yet exterior of the factory
yeah, fake lens-flare in the start of the game, not so good look aniway, but the fake lens flare add some creepy-cinematic-ambience to the game
exterior sector in the interior map
My favorite sector of the map
Storm-lightning!! you can see the beams!
If you like the project you can see it more stuff in CatGazing Studios company - Mod DB
ThanksLast edited by nahuel; 10-05-2016, 04:44 PM.
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