I've been fooling around with an idea for a mod, inspired by "dmsp" mode from the Soul of Evil mod. The idea is that monsters outpour from deathmatch spawnpoints, and the players kill them for points.
I used Runequake as the base, since it has voting and other stuff already. The server is hardcoded to stay in survival mode, but you can vote off the runes (use the vote-runes command). Server is shmack.runequake.com:26003
The mod is not 100% complete... for example, smaller levels become too packed, and some levels don't have a good amount of ammo, even though ammo respawns. I'm also not sure when each level should end... currently, it ends when a player killed 1000 points worth of mobs. It could be designed instead as a time attack, or a group effort, or just survive until everyone dies.
If it sounds interesting, give it a try and then think what might make it better.
I used Runequake as the base, since it has voting and other stuff already. The server is hardcoded to stay in survival mode, but you can vote off the runes (use the vote-runes command). Server is shmack.runequake.com:26003
The mod is not 100% complete... for example, smaller levels become too packed, and some levels don't have a good amount of ammo, even though ammo respawns. I'm also not sure when each level should end... currently, it ends when a player killed 1000 points worth of mobs. It could be designed instead as a time attack, or a group effort, or just survive until everyone dies.
If it sounds interesting, give it a try and then think what might make it better.
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