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Arcane Dimensions -HD overhaul-

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  • talisa
    replied
    hmm didnt know that, thought that was an official AD map.

    ive added tomb of fenrir and moved both AD_fenrir & AD_E3M2 to the end of first post,
    under a new section titled 'unofficial AD maps'

    Leave a comment:


  • Blood Vengeance
    replied
    Also E3M2 (The Faults) is unofficial (or at least it was excluded from AD). The topic is yours so I leave the decision to you, but I'd keep it here because afterall is a map for AD.

    Leave a comment:


  • talisa
    replied
    well..... 'Tomb of Fenrir' is a map which requires AD, but its not an official AD map...

    so perhaps just post it over in HD textures thread instead of here?

    Leave a comment:


  • Blood Vengeance
    replied
    Here's Tomb of Fenrir:
    https://www.dropbox.com/s/m1n4ciqcyd...-v1.0.pk3?dl=0





    more pics Tomb of Fenrir - Album on Imgur

    Leave a comment:


  • talisa
    replied
    Originally posted by enderandrew View Post
    Would I need to take the b_shot0.bsp file from SMC, and convert it to a .mdl file to replace ammo_shells0.mdl?
    the SMC does NOT include any sort of ammo-boxes


    Originally posted by enderandrew View Post
    AD has a lot of its own models which overwrite basic Quake models
    aye, you can fix that by simply deleting the AD files from progs folder so that they wont override the HD models anymore.

    any existing replacement ammo-boxes are actually just md3 files with renamed file-extension, and there is thus no need to convert them.
    and all you would need to do is manually change the file-extension to mdl and move the files to progs folder.

    however..... AD's ammo-boxes are all centered-aligned models, while regular quake has its ammo-boxes all corner-aligned.
    so all available replacement ammo-boxes for quake are also corner-aligned to match the original ammo-boxes.



    meaning that all available HD-models for ammo would all need to be edited to align them to center to be usable in AD.
    otherwise the ammo-boxes will appear mis-aligned if used in AD.

    .

    most other models in AD however are just simply renamed and most of them are not edited in any way,
    and getting HD replacement models and skins to work with those is just a matter of renaming the HD models/textures (and deleting the AD files)


    ive actually been busy doing exactly yesterday, and ill share some of them soon

    so far what ive set up for AD is:
    -Obi-wan's hi-poly fiend
    -Tabun's hi-poly enforcer
    -my own HD skin for quoth's Edie
    -reforged's skins for knight & deathknight
    -Jeank's skin for the hexen2 hydra (with my purple version added for skin1)
    -OoPpEe's hi-poly explo-boxes, PowerUps and Laser

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  • enderandrew
    replied
    AD has a lot of its own models which overwrite basic Quake models (powerups, ammo boxes, health boxes, exploding boxes, weapon pickups, first person weapons) so if you're using nice HD versions of these in your ID1 folder, AD uses its own version instead.

    Would I need to take the b_shot0.bsp file from SMC, and convert it to a .mdl file to replace ammo_shells0.mdl?

    Leave a comment:


  • Blood Vengeance
    replied
    After AD_Fenrir (tomorrow I'll be at home) I will probably make a patch will all AD liquids (water, slime, lava etc..) in high quality

    Leave a comment:


  • talisa
    replied
    small update on progress:

    done some more work on AD_lavatomb and AD_chapters.

    for AD_lavatomb i got 7 textures left to do,
    and for AD_chapters there's 10 textures to go

    Leave a comment:


  • Blood Vengeance
    replied
    And AD_Fenrir is done! When I return home I'll post the link. I've got the Icarus texture packs updated for AD, but they're all mixed up in the main texture folder, since I have a single .pk3 file that hosts all the AD textures

    Leave a comment:


  • talisa
    replied
    aye, your texture-packs would have to be updated to cover any textures that were added and/or changed in maps in the AD v1.5 update

    if you do update your AD texture-packs, please do post about it here instead of the HD textures thread

    .

    im currently almost done with a texture-pack for Per Asperi Ad Inferi (AD_lavatomb),
    and i just started on a texture-pack for the AD_chapters (second start-map)
    Last edited by talisa; 01-30-2017, 07:11 AM.

    Leave a comment:


  • Icaro
    replied
    Talisa,

    Lovely initiative!

    Please, be aware that my textures-packs were meant for AD 1.42.

    AD 1.5, in some cases, uses some different textures and/or textures names, therefore the packs do not cover 100% of the textures!

    Let’s see if I can find some spare time to update the packs.
    Last edited by Icaro; 01-30-2017, 06:39 AM.

    Leave a comment:


  • talisa
    replied
    just added QuadRocket's OgreHunter which i fixed-up for the updated model used in AD!


    i also updated the hexen2 monsters pack to include the red skull-wizard,
    and i added a pic for Jeank's skins

    Leave a comment:


  • Blood Vengeance
    replied
    Wow!

    Leave a comment:


  • talisa
    replied
    you're welcome

    felt the time was right to make a thread specially for AD stuff,
    and to share some of the items i made and set up for use with AD

    .

    there's also a skin for the armored ogre from 'in the shadows' by quadrocket
    http://quakeone.com/170073-post278.html

    i edited it to fit on the updated version of the same model featured in AD

    ill add that to the list tomorrow
    Last edited by talisa; 01-29-2017, 05:25 PM.

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  • gdiddy62
    replied


    Thank you Talisa!

    Leave a comment:

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