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Arcane Dimensions -HD overhaul-

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  • talisa
    replied
    wow yeah, it would seem so..... didnt realize we had fully finished re-texturing AD already.

    i checked the AD readme to check the list of maps and all maps in AD are covered now


    .

    and yeah,i know speedy's 'doom2 start' uses them too.
    cuz yanno... speedy is the one that made the speedy texture-set

    and the maps in mapjam7 - back to base also use a bunch of textures from the speedy texture-set.

    Leave a comment:


  • Blood Vengeance
    replied
    Yeah! So now all textures for AD are done right? I've noticed that textures used in terror fuma are used also in a few other maps, but at the moment I've forgot their names

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  • talisa
    replied
    it has taken a while... but its finally done

    < more pics can be found here >

    i finally finished the texture-pack for Pulsar & EricW's Terror Fuma!

    .

    the only texture not included is the yellow truck,
    ill have to look into finishing that texture some time

    Leave a comment:


  • talisa
    replied
    work on terror fuma HD continues.....

    i finishes all other textures except for the consoles,
    and i started on doing all the different console-variations.....

    so far ive finished about 1/3th of all consoles.


    i also still need to do the texture for the truck

    Leave a comment:


  • Blood Vengeance
    replied
    That must be absolutely boring

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  • talisa
    replied
    am currently up to 165 textures done for terror fuma

    .

    just need to do all the crates, some panels and a handfull more wall-textures.


    and then all the different console-screens with different messages on them,
    which are litterally 88 variations of the exact same two consoles.....


    goodies.... so much slightly-different versions of the exact same two textures

    Leave a comment:


  • talisa
    replied
    allow me to direct you to where i already answered this exact same question about ammo&health before
    http://quakeone.com/forums/quake-mod...tml#post173099

    TL;DR : all available ammo & health models would have to be modified to fix the models to be center-aligned

    .

    also, afaik darkplaces does not support any external method for redirecting the engine to use different models in place of other models

    Leave a comment:


  • enderandrew
    replied
    Originally posted by talisa View Post
    any ID1 textures used in AD maps just use the original names, so there is no need to use scripts.
    Good to know. I wasn't sure.

    I know that AD replaces ammo and health boxes, weapons, etc.

    Is it possible with a script to redirect AD to use the original ID1 models/textures for those where applicable?

    Leave a comment:


  • Blood Vengeance
    replied
    And here's AD Sepulcher texture pack:
    https://www.dropbox.com/s/yr0ssuppry..._v1.0.pk3?dl=0







    more screenshots at: AD Sepulcher - Album on Imgur

    Leave a comment:


  • Shadesmaster
    replied
    AD - also short for "Awesomely Done!"

    Leave a comment:


  • talisa
    replied
    @BV
    added it to the list

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  • Blood Vengeance
    replied
    Here's download link for Nyarlatothep's Sand Castle by Sock:
    https://www.dropbox.com/s/kiez2va2f6..._v1.0.pk3?dl=0






    more screenshots at: AD Nyarlatothep's Sand Castle - Album on Imgur

    Tomorrow will be the turn of AD_Sepulcher

    Leave a comment:


  • talisa
    replied
    Originally posted by Blood Vengeance View Post
    Wow even Terror Fuma!
    yus

    am currently up to 125 out of 280 textures done

    .

    so much f-ing variations of combinations of the same bunch of textures....
    whyyyyy, would it really be soooo much work to just use these textures seperately
    that it was neccesary to copy&paste all those textures together into special "combination-textures"? -___-

    seriously.... 90% of work done so far was just copying&pasting 2 or more textures together to create yet another one of those 'combination'-textures

    i mean... i guess it makes work fast-ish.... but its not exactly fun to copy&paste the same bunch of textures together over & over with minor variations
    Last edited by talisa; 02-12-2017, 01:45 PM.

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  • Blood Vengeance
    replied
    Wow even Terror Fuma! I'll upload AD_Sepulcher and AD_Scastle very soon, maybe today

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  • talisa
    replied
    any ID1 textures used in AD maps just use the original names, so there is no need to use scripts.

    .

    i meant copy&paste work as in a lot of the textures being simple edits of the ID1 textures


    like this one, which is slipside, sfloor4_6, mmetal1_2 & metal1_3 slapped together in a single texture
    Last edited by talisa; 02-12-2017, 05:07 AM.

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