What i did for v 0.5 so far:
- Explosions have now the chance to throw things around, may it be monsters, gibs or players.
- added GYRO 2.20 with _very_ basic physics for monsters, explosions, projectiles & gibs.
- dead corpses are now gibbable with any weapon and don't block other enemies. Still needs a lot of tweaking to feel and look ok.
- dead corpses and gibs now align with their ground, thanks to spikes code
- to make things more spicy, each monster now has an increased randomised health amount.
- added more death variations by combining particles, pain, walking & death frames with dismemberment models (kinda brutal).
1-4 new combinations of walking/shooting/painframe/swinging melee weapon after death. Imagine getting sawed by a decapitated ogre :-)
- replaced one dismemberment model for the soldier.
- added explosion debris.
- all explosions can set things on fire.
- added falling sounds and footsteps for all monsters and the player.
- The half of your fired shotgun pellets will now pierce the target.
- added particle effects for all weapons, weapon projectiles, explosions and water splashes.
- finally fixed my glorious weapon-pickup bug. By removing the weapons.
- Added the dismemberment for the zombie.
- reduced the velocity for gibs when producing them with explosive weapons.
- made new weapon and armor pickup models - Dead Rangers you can loot
- added the short range teleporter
- monster now only loose a limb if under a certain health threshhold.
What i still have to do to v 0.5:
1 second slowmo when using the Short Range Teleporter.
Make the last 4 monsters bleed from their wounds.
Rework the Nailguns and Super Nailguns impact.
Rework some Gyro forces on projectiles.
Nailgun & Super Nailgun death-animations.
Make monsters bleed from their dismemberment wounds (5 Monsters to go).
Here is a video with some of the new features, like physics, tweaked particles, patched animations.:
- Explosions have now the chance to throw things around, may it be monsters, gibs or players.
- added GYRO 2.20 with _very_ basic physics for monsters, explosions, projectiles & gibs.
- dead corpses are now gibbable with any weapon and don't block other enemies. Still needs a lot of tweaking to feel and look ok.
- dead corpses and gibs now align with their ground, thanks to spikes code
- to make things more spicy, each monster now has an increased randomised health amount.
- added more death variations by combining particles, pain, walking & death frames with dismemberment models (kinda brutal).
1-4 new combinations of walking/shooting/painframe/swinging melee weapon after death. Imagine getting sawed by a decapitated ogre :-)
- replaced one dismemberment model for the soldier.
- added explosion debris.
- all explosions can set things on fire.
- added falling sounds and footsteps for all monsters and the player.
- The half of your fired shotgun pellets will now pierce the target.
- added particle effects for all weapons, weapon projectiles, explosions and water splashes.
- finally fixed my glorious weapon-pickup bug. By removing the weapons.
- Added the dismemberment for the zombie.
- reduced the velocity for gibs when producing them with explosive weapons.
- made new weapon and armor pickup models - Dead Rangers you can loot
- added the short range teleporter
- monster now only loose a limb if under a certain health threshhold.
What i still have to do to v 0.5:
1 second slowmo when using the Short Range Teleporter.
Make the last 4 monsters bleed from their wounds.
Rework the Nailguns and Super Nailguns impact.
Rework some Gyro forces on projectiles.
Nailgun & Super Nailgun death-animations.
Make monsters bleed from their dismemberment wounds (5 Monsters to go).
Here is a video with some of the new features, like physics, tweaked particles, patched animations.:
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