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Ooh I see. Didn't realise it was supposed to be a canister as it's the same grey as the metal bars from the shoulder rest part
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Thanks for the heads up about blender!
About the canister...way ahead of ya! See that grayish cylinder near the bottom above the hand rail? There she isThat's the fuel. That little magazine looking thing right behind it is the catalyst. The hand rail hinges down to allow ejection of the canister, which I'll implement into the view model if I go through with reloading. I probably thought this out too much haha I can't help it, my mind is mechanically aware
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quick note regarding your screenshots.... blender can actually do software style sharp pixels
open user preferences, go to the 'system' tab and uncheck the 'mipmaps' setting
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models look neat btw, i really like that flamethrower!
maybe add something like a canister or such though, which would contain the gas used by the weapon?
like maybe add a pill-shaped canister on the top, which is half-sunken inside the top?
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Originally posted by Dutch View Post
Absolutely! Let me get some more stuff underway before you set to work on anything, though. Currently I'm going through and cleaning everything I've already done up. Another goal of this mod is to deliver the package in as small a download as possible. Kilobytes really add up after a while. Thanks for the offer man.
https://www.youtube.com/channel/UCt7...rhtwKM95xDacDw
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Originally posted by PRIMEVAL View PostI know Quake has its own spooky soundtrack, but if you would like original music, I can help out with that.
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I know Quake has its own spooky soundtrack, but if you would like original music, I can help out with that.
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Thanks guys.
The way that I've optimized the code base will allow for almost effortless additions of weapons and monsters. The actual modeling will take the longest, but even that is becoming a quicker process as I do more. The longest part overall will be mapping.
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Weapons models look nice, will be interesting to see this mod. Sounds like a mammoth project if you are making maps, enemies and new effects all at the same time.
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I actually tried to spice it up, but the more I added, the less I liked it. Sometimes simplicity is king. Of all the weapon remakes, I wanted this one to really stay true to the original. This weapon pretty much made Quake what it is lol.
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Ahh.. the Rocket Launcher, best melee weapon in nearly every game! It can be me, but i would spice up that one a little more. Well. No clue how, but a little salt and pepper is missing. On the other side, what else do you want to make as a rocket launcher than a long tube. And also: I shut my mouth. Bet ingame it looks nicer in 1st person.
Edit: It's a lot about perspective when it comes to 1st person... especially in Quake.
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New update! Added a pic of the new Rocket Launcher in original post.
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ArrrCee
Thanks buddy! Looking forward to producing more.
wizardmachine
Thank you too! Lol yeah I know what you mean about texturing...probably my LEAST favorite part of modeling. Usually takes the longest, and will make or break the model regardless of geometry.
TheKillingJoke
Totally agree. I was pretty young when Quake came out (5 or 6). Scared the crap out of me. I like a good horror game. I remember playing the demo for Dead Space, shitting myself, and saying "I need this game". I liked all 3 of them. The first was the creepiest for sure. I know a lot of people don't like the 3rd one but I personally thought it was fantastic. Not as scary for sure, but still a lot of fun. Great storyline.
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