This is based on a fork of the Quake II RTX code. So realtime raytraced lighting, PBR materials, the whole nine yards.
They are hoping to create a game that gives you the experience of Quake, but with some new twists and turns.
Eventually they aim to position this as a general platform for modding other games.
http://www.youtube.com/watch?v=BIOJ6QURT5k
They are hoping to create a game that gives you the experience of Quake, but with some new twists and turns.
Eventually they aim to position this as a general platform for modding other games.
http://www.youtube.com/watch?v=BIOJ6QURT5k
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