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Updates and news seem to be most active on Discord. I counted at least 12 people on the team that are actively working on this.
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Nail and Crescent - A Modern Take on Quake
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Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.Last edited by mother; 04-13-2024, 05:05 PM.
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https://youtu.be/dYOK3yfcb34
This is a Nail & Crescent mirror map test. The water opening up to a stairwell that leads to a slip gate towards the end is worth the watch.
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This just gets better, I do wonder though what the performance would be like on a modest PC? Has anyone actually been testing this?
Thanks for the updatesa TM. Please keep them coming.
Kind regards
Monty
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This just gets better, I do wonder though what the performance would be like on a modest PC? Has anyone in our little community been lucky enough to be able to test it?
Thanks for the updates TM. Please keep them coming.
Kind regards
Monty
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Progress on the Knight by Gabriel Zedekiel. Also working on direct Trenchbroom support.




These are all in-game shots.
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This might be the Quake remaster I had been hoping for when they dropped that Kex port on us.
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Mr. Burns - Yes, he made a bunch of custom materials in Adobe Painter for use in the project.
Some more images:



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Thanks TM
I like his take on the LG. I wonder if he produced his own set of textures for that as they look very impressive.
Kind regards
Monty
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Modeller Gabriel Zedekiel recently posted his take on the Lightning Gun for Nail and Crescent. After a period of little visible activity, things are beginning to come together.

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Nice find TM.
Mind = blown!
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I wish I had the talent to produce something like this. The closest thing I saw to this level of quality with a Quake Engine was https://www.youtube.com/watch?v=QjJx7BqV6Yo about 4 years ago. Gotta love their take on the SNG and ammo packs
Kind regards
MontyLast edited by Mr.Burns; 03-06-2021, 02:51 AM.
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Nail and Crescent - A Modern Take on Quake
This is based on a fork of the Quake II RTX code. So realtime raytraced lighting, PBR materials, the whole nine yards.
They are hoping to create a game that gives you the experience of Quake, but with some new twists and turns.
Eventually they aim to position this as a general platform for modding other games.
http://www.youtube.com/watch?v=BIOJ6QURT5kTags: None
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