Hi everyone,
I've converted and implemented the spd_v2 Doom II Start Map by Speedy in to a little fun project I'm working on and wondered if anyone has any high quality textures that I could use. I've scanned through the QRP release (just in case) and unfortunately couldn't find them so I'm assuming they are custom textures. The trouble is after extracting the textures included in the map, adding normal, spec and height maps, and tweaking them they look pretty bad and washed out. The texture list is as follows:
26/03/2023 07:50 11,032 +0skullswithc.jpg
26/03/2023 07:50 11,189 +askullswithc.jpg
26/03/2023 07:50 18,073 bdut_b9d.jpg
26/03/2023 07:50 20,500 bdut_bs_3.jpg
26/03/2023 07:50 693 blackness6574.jpg
26/03/2023 07:50 4,478 clip.jpg
26/03/2023 07:50 17,108 cr8_1.jpg
26/03/2023 07:50 1,663 crypto_button.jpg
26/03/2023 07:50 1,653 crypto_button2.jpg
26/03/2023 07:50 17,634 c_met7_2.jpg
26/03/2023 07:50 17,468 dr02_1.jpg
26/03/2023 07:50 14,667 dump1_2.jpg
26/03/2023 07:50 1,325 exit_2.jpg
26/03/2023 07:50 4,304 floor3_2.jpg
26/03/2023 07:50 5,004 floor3_2hex1_9.jpg
26/03/2023 07:50 4,361 floor3_2nnn.jpg
26/03/2023 07:50 4,267 gridairduc1_2.jpg
26/03/2023 07:50 4,402 gridgrnx2_5.jpg
26/03/2023 07:50 4,554 light02.jpg
26/03/2023 07:50 4,715 light03.jpg
26/03/2023 07:50 2,777 light03a.jpg
26/03/2023 07:50 9,056 light03_panel.jpg
26/03/2023 07:50 1,818 light04_1.jpg
26/03/2023 07:50 3,028 metal1_26a.jpg
26/03/2023 07:50 4,789 metal1_48.jpg
26/03/2023 07:50 1,515 metal2_8.jpg
26/03/2023 07:50 8,446 metal3_13.jpg
26/03/2023 07:50 1,766 metal3_14.jpg
26/03/2023 07:50 15,886 metal3_19ss.jpg
26/03/2023 07:50 8,339 metal3_24.jpg
26/03/2023 07:50 8,173 metal3_24bb.jpg
26/03/2023 07:50 8,148 metal3_25.jpg
26/03/2023 07:50 8,336 metal3_36.jpg
26/03/2023 07:50 4,433 metal3_36grid.jpg
26/03/2023 07:50 16,874 metal3_37.jpg
26/03/2023 07:50 7,461 metal3_4.jpg
26/03/2023 07:50 4,311 metal3_5.jpg
26/03/2023 07:50 7,986 metal3_6.jpg
26/03/2023 07:50 2,671 metal3_9.jpg
26/03/2023 07:50 14,965 metal4_1.jpg
26/03/2023 07:50 4,152 metal4_21.jpg
26/03/2023 07:50 4,687 metal4_21l.jpg
26/03/2023 07:50 16,104 metal4_22.jpg
26/03/2023 07:50 4,560 metal_kim1_2.jpg
26/03/2023 07:50 4,322 metal_kim_trim.jpg
26/03/2023 07:50 6,794 pad1_4.jpg
26/03/2023 07:50 29,057 rock04.jpg
26/03/2023 07:50 25,907 sky002.jpg
26/03/2023 07:50 5,675 steckim1_3d_t32.jpg
26/03/2023 07:50 4,526 trigger.jpg
26/03/2023 07:50 19,622 wires2_2.jpg
26/03/2023 07:50 3,906 _c2a5.jpg
26/03/2023 07:50 5,364 _teleport.jpg
If anyone has a suitable source I would appreciate it if you would be kind enough to point me in the right direction. Many thanks
Kind regards
Monty.
I've converted and implemented the spd_v2 Doom II Start Map by Speedy in to a little fun project I'm working on and wondered if anyone has any high quality textures that I could use. I've scanned through the QRP release (just in case) and unfortunately couldn't find them so I'm assuming they are custom textures. The trouble is after extracting the textures included in the map, adding normal, spec and height maps, and tweaking them they look pretty bad and washed out. The texture list is as follows:
26/03/2023 07:50 11,032 +0skullswithc.jpg
26/03/2023 07:50 11,189 +askullswithc.jpg
26/03/2023 07:50 18,073 bdut_b9d.jpg
26/03/2023 07:50 20,500 bdut_bs_3.jpg
26/03/2023 07:50 693 blackness6574.jpg
26/03/2023 07:50 4,478 clip.jpg
26/03/2023 07:50 17,108 cr8_1.jpg
26/03/2023 07:50 1,663 crypto_button.jpg
26/03/2023 07:50 1,653 crypto_button2.jpg
26/03/2023 07:50 17,634 c_met7_2.jpg
26/03/2023 07:50 17,468 dr02_1.jpg
26/03/2023 07:50 14,667 dump1_2.jpg
26/03/2023 07:50 1,325 exit_2.jpg
26/03/2023 07:50 4,304 floor3_2.jpg
26/03/2023 07:50 5,004 floor3_2hex1_9.jpg
26/03/2023 07:50 4,361 floor3_2nnn.jpg
26/03/2023 07:50 4,267 gridairduc1_2.jpg
26/03/2023 07:50 4,402 gridgrnx2_5.jpg
26/03/2023 07:50 4,554 light02.jpg
26/03/2023 07:50 4,715 light03.jpg
26/03/2023 07:50 2,777 light03a.jpg
26/03/2023 07:50 9,056 light03_panel.jpg
26/03/2023 07:50 1,818 light04_1.jpg
26/03/2023 07:50 3,028 metal1_26a.jpg
26/03/2023 07:50 4,789 metal1_48.jpg
26/03/2023 07:50 1,515 metal2_8.jpg
26/03/2023 07:50 8,446 metal3_13.jpg
26/03/2023 07:50 1,766 metal3_14.jpg
26/03/2023 07:50 15,886 metal3_19ss.jpg
26/03/2023 07:50 8,339 metal3_24.jpg
26/03/2023 07:50 8,173 metal3_24bb.jpg
26/03/2023 07:50 8,148 metal3_25.jpg
26/03/2023 07:50 8,336 metal3_36.jpg
26/03/2023 07:50 4,433 metal3_36grid.jpg
26/03/2023 07:50 16,874 metal3_37.jpg
26/03/2023 07:50 7,461 metal3_4.jpg
26/03/2023 07:50 4,311 metal3_5.jpg
26/03/2023 07:50 7,986 metal3_6.jpg
26/03/2023 07:50 2,671 metal3_9.jpg
26/03/2023 07:50 14,965 metal4_1.jpg
26/03/2023 07:50 4,152 metal4_21.jpg
26/03/2023 07:50 4,687 metal4_21l.jpg
26/03/2023 07:50 16,104 metal4_22.jpg
26/03/2023 07:50 4,560 metal_kim1_2.jpg
26/03/2023 07:50 4,322 metal_kim_trim.jpg
26/03/2023 07:50 6,794 pad1_4.jpg
26/03/2023 07:50 29,057 rock04.jpg
26/03/2023 07:50 25,907 sky002.jpg
26/03/2023 07:50 5,675 steckim1_3d_t32.jpg
26/03/2023 07:50 4,526 trigger.jpg
26/03/2023 07:50 19,622 wires2_2.jpg
26/03/2023 07:50 3,906 _c2a5.jpg
26/03/2023 07:50 5,364 _teleport.jpg
If anyone has a suitable source I would appreciate it if you would be kind enough to point me in the right direction. Many thanks
Kind regards
Monty.
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