funny thing is , that is the LOW POLY version
http://www.quakeworld.nu/forum/viewt...d=43412#p43412
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Eloctro's Player Model ALPHA Screenshot
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That looks really awsome. I hope your low poly model & normal map look just as great. Good job!
@Canadian*Sniper: When the low-poly model gets made and the details of the high-poly model get transferred onto a normal map, and applied to the low-poly model, then most modern versions of the Quake engine like Darkplaces, which make use of shading languages like GLSL will be able to project the details of the high-poly model onto the low-poly model thru the use of normal mapping, which is extension of bump-mapping, except that the tangent of the light source gets updated dynamically and the light changes get updated dynamically, which in turn gives the illusion of the high-poly details interacting with the lighting model of the current scene that is being rendered. The model should also make use of specular, diffuse, height and glow maps, to complement the final real-time rendering of the model. Yes, I do drink a lot of coffee. Dont qoute me on any of it though
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Eloctro's Player Model ALPHA Screenshot
Electro's player model in progress looks great!
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