I love the word almost !!!
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Quake Reforged Project
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The new Wizard salutes you...
(sorry for the blurry textures on the walls but this is only my testing environment)
Quake Reforged
Retexturing and Reskinning project for Quake, Scourge of Armagon and Dissolution of Eternity
Downloads:
SoA skins
DoE skins pre-release
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whoa, that wizard is definitely creepy. awesome!
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I dont think the row of teeth, or whatever those are looks all to great, and the "wings" and "horns" I dont think should be scales like the rest. Maybe the wings should be more like those spikes sticking out of the shoulder, or more similar to the texture of the chest area, I dunno. and I dont know what to do about the horns.
But all in all I have to say, the amount of crispy clean detail in this skin is fucking amazing.
Great work, dont let my criticism fool you, I certainly could do no better.
Oh and the backside...perfect.
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WHOA!
Best. Scrag. Ever.
Nothing more for me to say.
And looking forward to the ogre... and the fiend....Check out my awesome Deviant art page!
Quake fanart (obviously included)!
http://harry-the-fox.deviantart.com/
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well projects like these are probably done out of personal time as a hobby,so.Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!
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You tease us so! :-(
The scrag and soldier both look astounding to me, perfect.
One question I had: how can you get Dark Places to render detailed skin textures? When I was trying to upscale some textures for use with my coop mod, I couldn't get Dark Places to use more than around 512x pixels worth of texture. Loading in a 2048x texture was no more detailed than a smaller one, and would blur as I moved the camera right up to it.
Your scrag screenshot looks more detailed than what I was able to get into my Dark Places. :-/
Edit:
Is there a reason these forums don't use standard emoticons? :-) :-| :-/ :-( etc. do not work, as they do on every other forum I've ever seen on the Internet.
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Originally posted by Samus_Aran View PostOne question I had: how can you get Dark Places to render detailed skin textures? When I was trying to upscale some textures for use with my coop mod, I couldn't get Dark Places to use more than around 512x pixels worth of texture. Loading in a 2048x texture was no more detailed than a smaller one, and would blur as I moved the camera right up to it.Gentoo Linux
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I've edited the scrag to appear more aggressive (eyes, etc.)
@TR2N and Mindf!3ldzX
Yep, it's our free-time and a fun hobby too
@King Hazza
I really hope to live up to the expectations
@Samus_Aran
Well, Darkplaces has many graphical features, but you need to feed it with already detailed textures to take advantage of them. If you upscale a blurred skin, you only obtain a bigger blurred skin, because the engine then re-stretches it to fit the model.
If you want some enhancements, starting from an existing skin, you can process it in photoshop, creating specular maps and normal maps (loadable in darkplaces). I'll make you an example if you want.
bye
Quake Reforged
Retexturing and Reskinning project for Quake, Scourge of Armagon and Dissolution of Eternity
Downloads:
SoA skins
DoE skins pre-release
Comment
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