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Quake Reforged Project

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  • gdiddy62
    replied
    OoPpEe,
    I have the following files after unzipping all the 2048 parts. I have no _shader file.
    Thanks for hanging in there for me!
    Attached Files

    Leave a comment:


  • LambentHammerBurst
    replied
    After using these. My ONLY suggestion would be to give the gremlin his glowing eyes and a bit more of a animal face - it's VERY human-ish.

    Also may just be on my end but the armalegs file is corrupted for me (the diffuse texture).

    Leave a comment:


  • LambentHammerBurst
    replied
    Make sure you DON'T have the 2048 folder in your progs folder.

    It should be:
    .../hipnotic/progs/armabody.mdl_0.jpg

    no subfolders within. It's what I did, and they are working.

    The shader file:
    .../hipnotic/scripts/reforged_armagon.shader

    Leave a comment:


  • gdiddy62
    replied
    Sean,
    How did you get yours to work??
    Regards
    Jeff

    Leave a comment:


  • gdiddy62
    replied
    Thanks OoPpEe. As I looked at my downloaded/extracted 2048 files I noticed they are just mdl files which I'll have to rename to tga in order for DP to use them right?

    edit: I created a progs folder within the Hipnotic folder and still no luck. What am I messing up??
    Last edited by gdiddy62; 08-14-2011, 12:00 AM.

    Leave a comment:


  • LambentHammerBurst
    replied
    If it's a standard Quake skin:
    pk3 goes in .../id1/

    If it's Scourge of Armagon:
    pk3 goes in .../hipnotic/

    If it's Dissolution of Eternity:
    pk3 goes in .../rogue/

    If it's tga/jpg/png's named something like:
    shambler.mdl_0.tga
    shambler.mdl_0_norm.tga
    shambler.mdl_0_gloss.tga

    It'd go in that id1/rogue/hipnotic area, but create a folder called "progs" within them and place in there so...
    ex)
    .../id1/progs/shambler.mdl_0.tga

    Leave a comment:


  • gdiddy62
    replied
    I'm having trouble getting these new works of Nergal to show up. How and where do I install them in the folder??
    Thanks

    Leave a comment:


  • seanstar
    replied
    Originally posted by Nergal View Post
    News? I can do better...

    Scourge of Armagon skins - v.0.99801848502548481

    2048.part1
    2048.part2
    2048.part3
    2048.part4
    hello

    great job guys

    your work is outstanding.


    ill post a couple screens of how they look with my config



    cheers


    Sean

    Leave a comment:


  • smoketetsu
    replied
    I'd like the player skin first

    Leave a comment:


  • IronWarfare
    replied
    Problem solved, I've tried the most recent 7 zip version and now works perfectly!! Can't wait for Dissolution of Eternity monster skins. When all monsters skins will be done...what's next? Unofficial mission packs monsters? It would be cool to see reskinned Travail, Abyss Of Pandemonium, Nehahra or Quoth monsters

    Leave a comment:


  • _Smith_
    replied
    SFX archive - 0.2 MB overhead, and everyone will always unpack no problem

    Leave a comment:


  • IronWarfare
    replied
    I had this problem with 7 zip....then with Winrar, then again with Winzip!

    Leave a comment:


  • Nergal
    replied
    @JH24: /scripts folder is ok (next time we'll rar the right folders too)

    @IronWarfare: it doesn't give error to me, but 7zip will do the work fine.

    @TR2N: we'll release a preview of the DoE skins too, so we can iron out all the little errors from the final version

    @webangel: james hetfield can duplicate himself as well... no?!

    @Seven: hehe

    Leave a comment:


  • JH24
    replied
    Originally posted by IronWarfare View Post
    I'm the only one who got problems with armalegs file? Winrar says is corrupted
    I had the same problem. Sorry, I should have mentioned it in my previous post. The legs of Armagon would be blank/white if i installed them with Winrar and Winzip. After installing with 7-zip I got it to work, but it did still gave the error.

    Leave a comment:


  • IronWarfare
    replied
    I'm the only one who got problems with armalegs file? Winrar says is corrupted

    Leave a comment:

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