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Quake Reforged Project

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  • JH24
    replied
    Thanks a lot Nergal and Alfader! Just tried them out, the skins look awesome.


    My apologies if I'm asking a stupid question, but I was wondering. What is the best place to put the shader.reforged file? I've put the textures in Quake/hipnotic/progs and shader.reforged in Quake/hipnotic/scripts. Is this the correct way to install them?

    Leave a comment:


  • TR2N
    replied
    Awesome work Nergal! Looking foward for the new world textures from Alfader and the whole release of the package! Great!

    Leave a comment:


  • Arioch
    replied
    I like the skins a lot. The only complaint I have, is that the gremlin is too yellow to my taste. I miss the dark one.

    The centroid is my favorite

    Leave a comment:


  • webangel
    replied
    Originally posted by osjclatchford View Post
    LOL! he really reminds me of james hetfield
    I love your skins. Great work Nergal,

    But he is right, a little bit
    I Love it anyways!

    Leave a comment:


  • Seven
    replied
    Originally posted by Nergal View Post
    Scourge of Armagon skins - v.0.99801848502548481
    ...
    -I've no idea if the screenshot is up to date, sorry

    Hello Nergal,

    I love your style and humor.
    Beeing very sure, that your screenshot is out of date. LOL
    After getting to know you a little bit more...
    I dont want to know how many versions, on which you worked on countless hours/days, had to be deleted because looking at them 2 weeks later didnt satisfy you anymore.
    Seeing, that you work on almost all monsters simultaniously.
    But I am very sure, that every single version would have make our jaws drop on our keyboards...!

    Thank you for your pre-final release Nergal & Alfader !

    Best wishes,
    Seven

    Leave a comment:


  • Nergal
    replied
    News? I can do better...

    Scourge of Armagon skins - v.0.99801848502548481

    2048.part1
    2048.part2
    2048.part3
    2048.part4



    caveat:
    -it's a preview, full version available on the site asap
    -alternative skins will be downloadable separately as usual
    -tested on DP
    -I've no idea if the screenshot is up to date, sorry
    Attached Files

    Leave a comment:


  • TR2N
    replied
    Hi Nergal. What´s up!? Give us some news!

    Leave a comment:


  • DaniOcampo1992
    replied
    Originally posted by NightFright View Post
    Apparently not. xD But well, it is easy to fix even on your own, you just have to open the shader file with text editor and correct the line(s) on your own. No big deal, I just wanted to point out it still isn't fixed. ^^
    I already asked that here or on another thread.. Don't remember..
    But it's easy to fix by yourself, that's right..

    Leave a comment:


  • NightFright
    replied
    Apparently not. xD But well, it is easy to fix even on your own, you just have to open the shader file with text editor and correct the line(s) on your own. No big deal, I just wanted to point out it still isn't fixed. ^^

    Leave a comment:


  • osjclatchford
    replied
    Originally posted by NightFright View Post
    A small question about the "High Version" of the Reforged pack:

    Is it possible the shader info is not correct?

    a) Most of the pics are declared as TGAs while they are JPG (except for the Shubb-Nigurath ones). Dunno if that makes a difference though.
    b) The def for the tarbaby texture reads like tarbabyh.mdl_0 or something, the "h" must be removed. Otherwise, the game does not find the texture and the model stays "blank", i.e. unskinned.

    Hope this helps you folks a little. ^^
    yeah, this has been gone over quite a few times in this very thread now but with so many pages its easily lost to the mist of time, never hurts to have it near the top again to help new visitors, but I thought that this would have been updated in the dl-file by now though...

    Leave a comment:


  • NightFright
    replied
    A small question about the "High Version" of the Reforged pack:

    Is it possible the shader info is not correct?

    a) Most of the pics are declared as TGAs while they are JPG (except for the Shubb-Nigurath ones). Dunno if that makes a difference though.
    b) The def for the tarbaby texture reads like tarbabyh.mdl_0 or something, the "h" must be removed. Otherwise, the game does not find the texture and the model stays "blank", i.e. unskinned.

    Hope this helps you folks a little. ^^

    Leave a comment:


  • Seven
    replied
    Hello Nergal,

    His face looks so real, it is almost unbeliveable.
    You are a great artist Nergal !

    Best regards,
    Seven

    Leave a comment:


  • LambentHammerBurst
    replied
    I love it Maybe mouth a bit smaller though like the original?

    Leave a comment:


  • Hazza
    replied
    Awesome gremlin- my only input is to make the arms and legs look either hairy or sinewy (as the shape of them suggests a lot more density than limbs usually have).

    Leave a comment:


  • DaniOcampo1992
    replied
    Originally posted by osjclatchford View Post
    LOL! he really reminds me of james hetfield, great stuf though, a bit darker maybe?

    Leave a comment:

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