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I had the same thing with the legs. If possible, try to extract only armalegs.mdl (the missing file) from the archive to for example your desktop, and then manually copying/pasting it into the Quake/hipnotic/progs (where the other files are already present) folder.
Using 7-zip instead of Winzip/Winrar also worked for me.
Mmm, my zip isn't corrupted but with the next site update you'll find a less rushed release, with all the missing things you need (shader files, head skins, animal porn...).
Oh, this looks so utterly great that I just had to register on the forum so I could tell you how superb work you have done. Can't wait the day I will play through Quake with complete set of these GFXs!
Did that in 15min to test another workflow (now we model only certain parts, the rest is painted and normals are the cheap-ass ones from ndo (still better than nvidia filter though).
You are making models now? That's great, but could all the skins for the original models be released first? My current computer can't handle a lot of MD3 models. It can't even handle a few ammo pickups in md3, much less all the monsters.
That's the plan, also because skins are all done. I'm going to zip everything like I did for SoA, leaving a proper release for later (with more time to check for missing things here and there).
that's an hd sketch, meant to be exported as psd to make the skin and automatically produce normals, bumbmaps, etc.
making low-poly and animation is all another story
Quake Reforged
Retexturing and Reskinning project for Quake, Scourge of Armagon and Dissolution of Eternity
WARNING
May be too intense for some viewers. Stress Relief Device
....BANG HEAD HERE....
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Sorry, but this question made me snicker. Why don't you take a look at the the artists who started this thread? There is a reason bluntz is asking what happened to them on a thread for Quake Reforged.
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