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  • Bizarro Bomberman

    Hello all,

    I wanted briefly describe a mod that me and monkey were hoping to complete probably 4 years ago, but work/school etc prevented us from really dedicating time to it. The idea was to make a Quake Bomberman mod based after the bomberman console games.

    Key features:
    Top down view of the whole map as well as standard quake first person.
    All powerups/items from the game.
    Custom Models.
    Maps constructed with standard "hard walls" (non-bombable) and location entities for generating "soft walls" (bombs remove them) at the start of each match.
    Advanced maps would implement teleporters for bombs, wind chambers, so on.
    Possibly a computer AI, but mostly multiplayer only.

    A few of you may have seen or played on the bomberman map that was an initial testing map. How it made it on to actual servers and was played every now and then is beyond me, lol.

    Anyways, if any experienced QuakeC programmers, model editors, and/or map makers are interested in seeing this project completed, step forward. I think this would be a pretty fun mod to play. I (and monkey) may have a little bit of time to contribute, but for the most part we would not be involved.

    Accepting comments/criticisms and everything else!

    Thanks,

    Evade

  • #2
    Bomberman owns.. I'll step forward as the bomberman champion

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    • #3
      damnit, I JUST deleted zbnet.
      now I have to go get it agian.

      super bomberman here I come
      Gnounc's Project Graveyard Gnounc's git repo

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      • #4
        I will destroy you all at super bomberman .

        Just to note what was actually done:

        1. A base map layout created, of course that is relatively simple to do for this idea.

        2. A few QuakeC changes were made to include: setting a bomb, exploding bomb after time limit, increasing simultaneous bomb count when powerup received, randomly dropping a "dud" bomb.

        Pretty much everything will need to be started from scratch though, I do not have substantial enough code to work off, but it may or may not help as a reference (that is, if anyone is interested).

        Also I was running in to issue when trying to create the randomized soft walls at beginning of match. Because the map is one big open area, I was overloading the server with dynamic entities.

        evade

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        • #5
          Were there ever any weapons/models created for the Bombs and their explosions?

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          • #6
            I would be willing to lend you some QuakeC assistance.

            As for the details of the game, I'm at a loss, however I do know bombs are dropped.

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            • #7
              I still have the map you made Evade, bomber.bsp. We talked about this at the beginning of the CAx development. You should use that source as a basis, and Bam probably has more time than I and is experienced with QuakeC and the source code. The gameplay kinda reminds me of Tron disc thingy but with obstacles. I should fire up an EMU and play the original before i can make any gameplay consultation
              p.s.
              I added bomberman to the custom map selection in CAx in 2006 as a tribute to Clan Bizarro
              Last edited by R00k; 01-30-2010, 12:51 PM.
              www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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