Hello all,
I wanted briefly describe a mod that me and monkey were hoping to complete probably 4 years ago, but work/school etc prevented us from really dedicating time to it. The idea was to make a Quake Bomberman mod based after the bomberman console games.
Key features:
Top down view of the whole map as well as standard quake first person.
All powerups/items from the game.
Custom Models.
Maps constructed with standard "hard walls" (non-bombable) and location entities for generating "soft walls" (bombs remove them) at the start of each match.
Advanced maps would implement teleporters for bombs, wind chambers, so on.
Possibly a computer AI, but mostly multiplayer only.
A few of you may have seen or played on the bomberman map that was an initial testing map. How it made it on to actual servers and was played every now and then is beyond me, lol.
Anyways, if any experienced QuakeC programmers, model editors, and/or map makers are interested in seeing this project completed, step forward. I think this would be a pretty fun mod to play. I (and monkey) may have a little bit of time to contribute, but for the most part we would not be involved.
Accepting comments/criticisms and everything else!
Thanks,
Evade
I wanted briefly describe a mod that me and monkey were hoping to complete probably 4 years ago, but work/school etc prevented us from really dedicating time to it. The idea was to make a Quake Bomberman mod based after the bomberman console games.
Key features:
Top down view of the whole map as well as standard quake first person.
All powerups/items from the game.
Custom Models.
Maps constructed with standard "hard walls" (non-bombable) and location entities for generating "soft walls" (bombs remove them) at the start of each match.
Advanced maps would implement teleporters for bombs, wind chambers, so on.
Possibly a computer AI, but mostly multiplayer only.
A few of you may have seen or played on the bomberman map that was an initial testing map. How it made it on to actual servers and was played every now and then is beyond me, lol.
Anyways, if any experienced QuakeC programmers, model editors, and/or map makers are interested in seeing this project completed, step forward. I think this would be a pretty fun mod to play. I (and monkey) may have a little bit of time to contribute, but for the most part we would not be involved.
Accepting comments/criticisms and everything else!
Thanks,
Evade
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