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New Quake SP map: Smash Alice

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  • New Quake SP map: Smash Alice

    Hi,

    I made a map to honor the german Internet Service Provider Alice. It's beta stilll so lemme know what you think.

    Story (see readme for details):
    Thousands want to get their revenge on Alice but YOU have been chosen by the movement to do the job! It's early in the
    morning and we have gotten you onto the grounds of the Alice headquarters. The employees are waiting in line for the security
    check right in front of you. Bypass the check by whatever means necessary and try to find a way into the main building.

    We have only sparse knowledge of what awaits you inside the building, but intelligence reports that the building has 6 floors
    that hold the different departments:

    I: customer support
    II: billing
    III: marketing
    IV: system administration
    V: security
    VI: management

    Make use of any weapons and other stuff you can find and follow the instrcutions you are given via radio messages!

    (Note: They may be many but we know they aren't too bright.)

    Screenies:





    Download:
    smash_alice.zip

  • #2
    This is funny. It reminds me of the early days of Quake when people would make Quake maps of their schools etc.

    Creative way to vent your frustration. Now downloading.
    Scout's Journey
    Rune of Earth Magic

    Comment


    • #3
      11:02

      2/5

      220/229

      That was fun. It was comparatively crappy, but it was enjoyable. Even though it wasn't very polished.

      Prepare to face management, haha.

      Bonus fun points for quad-shafting zombies. Just what I needed today.

      Edit: Don't post this at func_, I think the lighting doesn't meet their standards :-P
      Scout's Journey
      Rune of Earth Magic

      Comment


      • #4
        Glad you enjoyed it and no worries bout func.

        I guess erm... my rather tight development schedule didn't allow me to fix the lighting. Yeah. Another point is that the building of this map was driven by hate, not aesthetic.

        Comment


        • #5
          I have only looked at the screenshots, but I'd say you should work on the lighting (it looks fullbright to me). It always nice to see learning the basics of mapping
          Quakeone.com - Being exactly one-half good and one-half evil has advantages. When a portal opens to the antimatter universe, my opposite is just me with a goatee.

          So while you guys all have to fight your anti-matter counterparts, me and my evil twin will be drinking a beer laughing at you guys ...

          Comment


          • #6
            And also add pipe and crates that is standard way to improve Quake maps for func_-ers
            What Does Not Kill You, Makes You Stronger

            Comment


            • #7
              It does have crates, though.
              Scout's Journey
              Rune of Earth Magic

              Comment


              • #8
                > It reminds me of the early days of Quake when people would make Quake maps of their schools etc.
                me too =)

                > And also add pipe and crates that is standard way to improve Quake maps
                oh, I hate this standard methods! Anyone can make a map without crates?

                btw, nice to see a new blood in q1mapping. I think, this map is a good base for education, like texturing, lightning, detailing and so. My first quake map (it was 199 was worse.

                ...and Alice - name of my daughter (3 years old), so i'm slightly frustrated =)
                No tears please, it’s a waste of a good suffering!

                Comment


                • #9
                  The Art of Level Design - DM-TheBadPlace for DMC

                  I spot some pipes here, Scrama!

                  Your daugher is a Quaker!
                  Scout's Journey
                  Rune of Earth Magic

                  Comment


                  • #10
                    > I spot some pipes here, Scrama!
                    Right Angles
                    I've placed several crates in unreachable basement
                    Well, I hate, but I use...
                    No tears please, it’s a waste of a good suffering!

                    Comment


                    • #11
                      Ok, I've played it.
                      It seems like very basic, but not basic at all.
                      There is no light on map - true
                      ...no optimisation - true
                      ...is primitive brushwork - true
                      ...no solid texture theme - true
                      BUT
                      textures fited and/or aligned, not an ugly noob-random-texturing
                      triggers and clip-brushes - ok
                      text messages and something like motivation!
                      SO again
                      > I think, this map is a good base for education, like texturing, lightning, detailing and so. My first quake map (it was 199 was worse.
                      No tears please, it’s a waste of a good suffering!

                      Comment

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