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  • Hey Monster, back on that list you compiled - is hipdm1 the official Hipnotic DM map? Or is it some kind of remake?

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    • Yep, the official Hipnotic DM map. I'd love to see these void maps waypointed, there are a few of them in that list I posted. Otherwise the bots seem to purposely jump off and die in the void,
      Clan Brotherhood of the Axe

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      • Originally posted by bta.monster View Post
        Yep, the official Hipnotic DM map. I'd love to see these void maps waypointed, there are a few of them in that list I posted. Otherwise the bots seem to purposely jump off and die in the void,
        Unfortunately, the Frikbots absolutely suck on some of these instant death maps. Especially kdmb. The bots are good around lava - since their code tells them to be afraid of it - but there is nothing in the code to tell them to fear instant death pits. In the case of kdmb, they will jump right into the pit when they spot another bot/human across the way... Nothing I can do about this, unfortunately.

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        • Yeah, the more void maps I add support to, the more I realize how much the Frikbots suck on them. Add this to my list of possible improvements, if anyone ever does such a thing. The Frikbots need to avoid going off ledges in general, unless there is a path to get down. As things are now, the Frikbots will blindly jump off ledges the second they spot another bot, no matter what is down below. Their code needs to somehow tell them to avoid falling off ledges if it is a certain height, unless there are waypoints that lead them down. They also don't grasp the concept that the higher ground gives them the advantage in a fight, since they always automatically join the fray down below.

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          • I finished the list. There are about 510 supported maps in my Frikbot folder now (110 more maps than the last version).

            I'm going to add support for a few more maps on my own list, then I'll compile a new version and release!

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            • Just so people know, NewDM was down for several days after the server apparently had a hard drive crash. It's been back up for awhile now, but running under the DP7 Protocol. It doesn't show up on the QuakeOne server list anymore, according to LordHavoc along with the protocol change, the qstat protocol changes as well (behaves more like a Q3 server).

              Darkplaces is now required for NewDM, it was a sacrifice I felt was necessary to make. I've since added a couple neat things utilizing some DP7 only extensions. Perhaps someday in the future I can learn CSQC and add a more modern HUD, player statistic tracking (maybe), and especially voting/menus. As far as I can see, the only way (or most viable) to get new players (modern gamers) into Quake, is through utilization of Darkplaces and using CSQC to its fullest potential. Telling any modern gamer to type things in the console will only scare them away.

              See this thread for more of my thinking on why CSQC/DP is necessary to expand Quake's player base, and the problem in general: Inside3d Forums • View topic - The Problem of Quake's Player Base Size
              Clan Brotherhood of the Axe

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              • NewDM is back on QUAKE protocol again, meaning darkplaces is no longer required to connect.

                As of now the map cycle is just stock ID maps, maybe later on I'll make some kind of poll where people can vote for maps they'd like to see on the server.
                Clan Brotherhood of the Axe

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