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Inkub0's RTLIGHTS - Dissolution of Eternity/MP2

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  • #31
    The only issue I have with the lit files were they overdid the colors. They are highly saturated or bright (your 3rd and last screenshots are examples of too bright). The map I took the screenshots of the Laser Cannon (I think R2M5?) there was a perfect example. At the start of the map it was WAY too colorful. So with some desaturation on the lit files + these you will have a killer pack

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    • #32
      killer pack?

      i'm sorry for myself, i'm too "obscure" to create something lighter
      i think that mix my rtlights and LITS existing is a good way to proceed... =)

      (maybe Lordhavoc can put a "saturation handler" in DP to desaturate-oversaturate LITS)

      @Seven: can you PM me the link to download your DoE LITS?
      Last edited by inkub0; 02-02-2011, 05:02 AM.
      Ia! Ia! Shubb Niggurath!


      "Not dead is what forever can wait" (HPL)

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      • #33
        OoPpEe,

        Remember that there are different ways to create .LIT files:
        - MH´s MHColour
        - LordHavoc´s hmap2
        - ...

        Every way/program creates pretty much different .LIT files.

        I dont think that the one I use are too colorful or too bright.
        Screens "3" and "last" must be seen in-game.

        Imagine:
        - A slipgate without a red light surrounding it ?
        - Beyond Belief without .lit files ?

        But that is of course a personal liking thing
        I dont want to miss them; thats why I brought it on the table.

        But I dont want to spoil this thread with offtopic stuff...
        Sorry to confuse people here.

        Kind Regards,
        Seven


        PS: I will send them to you soon inkub0
        Last edited by Seven; 02-02-2011, 06:27 AM.

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        • #34
          but my slipgates HAVE red lights O_O
          Ia! Ia! Shubb Niggurath!


          "Not dead is what forever can wait" (HPL)

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          • #35
            Not on the sides (of the slipgates) on the start map (from when I played).

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            • #36
              @ inkub0 or anyone who is interested:

              The screenshots posted on previous page have been made with:
              Alfader´s Rogue .LIT file pack


              And regarding the "slipgate without red light":
              I was talking about the screen #3 (r1m1) that OoPpEe mentioned.


              Below comparism shows the beautiful visual, when you use BOTH files:
              inkub0´s rtlights + Alfader´s .LIT files:

              LEFT: .rtlights + .LIT file / RIGHT: only .rtlights file



              The slime reflects its nice green color onto the wall,
              while the lava does the same with its red color.

              Now you know, why I love ´em

              Kind Regards,
              Seven

              PS: High Res Textures for Rogue (as seen on these screens) can be found in this forum too.

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              • #37
                There are two ways to create lit files so far:

                1) The mapper places colored lights in his map while he makes it (this is the logical and best way). Remake Quake's e1m6rq does this.

                2) MHColour, which calculates colors from the color of the textures, actually. This produces a very different result. Pretty much all lit file packs out there do this, although it is a crappy method compared to #1.

                Most of the effect of "rtlights" is usually in the added color, actually. You can use lit files in many engines, like Fitzquake etc. as well as DP and they won't kill the FPS.

                It would be good if someone went through the GPL Quake maps and *manually* set a color value on all lights that need one, then produces lit files from that. The result would be MUCH better than MHColour.
                Scout's Journey
                Rune of Earth Magic

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                • #38
                  Originally posted by golden_boy View Post
                  It would be good if someone went through the GPL Quake maps and *manually* set a color value on all lights that need one, then produces lit files from that. The result would be MUCH better than MHColour.
                  Ia! Ia! Shubb Niggurath!


                  "Not dead is what forever can wait" (HPL)

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                  • #39
                    r1M7 added...
                    HALF WORK DONE
                    Ia! Ia! Shubb Niggurath!


                    "Not dead is what forever can wait" (HPL)

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                    • #40
                      ive just been checking r1m1 and your rtlights nicely darken areas and really help in sections flooded with light...where my frames per second dump.

                      good job.

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                      • #41
                        Benefits of rtl

                        So on the performance aspect of rtl files, what exactly do they do?
                        Obviously they have a nicer effects on the mood and lighting. Where I am grey on is do they assist in precalculating realtime lights or is it a simple repositioning of light sources so you don't have shadows bouncing off in 18 gazzilion directions? Or is it both?

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                        • #42
                          i did a little pause on this work, caused by study and work
                          i'm coming back on it and on Hexen 2 texturing in a week....
                          Ia! Ia! Shubb Niggurath!


                          "Not dead is what forever can wait" (HPL)

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                          • #43
                            R2M1 Added. i'm back
                            Ia! Ia! Shubb Niggurath!


                            "Not dead is what forever can wait" (HPL)

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                            • #44
                              ...glad you are, my friend.
                              Last edited by Seven; 03-18-2011, 02:47 PM.

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                              • #45
                                ...and r2m2 to you
                                Ia! Ia! Shubb Niggurath!


                                "Not dead is what forever can wait" (HPL)

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