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  • Real Time browser update

    Been doing a bunch of work on the live browser, check out what I got working today:



    The hourly activity graph changes depending on your timezone too

    I haven't updated the public version yet, i'll do a massive release soon

    Stuff on the list-
    -Hourly activity by server
    -Top player stats (total and by server)
    -Player search

  • #2
    HOLY FN SHIT. BEER KEG'S FOR JOE!!!!
    Want to get into playing Quake again? Click here for the Multiplayer-Startup kit! laissez bon temps rouler!

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    • #3
      Nice...keep up the good work.

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      • #4
        Originally posted by Mindf!3ldzX View Post
        HOLY FN SHIT. BEER KEG'S FOR JOE!!!!
        I like beer...

        Best part about this thing is moving it to MySql and PHP (from ASP.NET) which makes it so much faster (and someday maybe compatible with Quakeone.com)

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        • #5
          I got the next order of kegs standing by for when you finish those from Mindz!
          QuakeOne.com
          Quake One Resurrection

          QuakeOne.com/qrack
          Great Quake engine

          Qrack 1.60.1 Ubuntu Guide
          Get Qrack 1.60.1 running in Ubuntu!

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          • #6
            Hey mark, thanks for the feedback

            #1- There *is* support for IP grouping and users can turn it off on an individual basis.. It's currently turned off for everyone, I'm on the fence whether to use it or not - since players that share an IP address (college dorm, apartment, same house) would show the same stats like MrsMindz and MrMindz

            #2- yup!

            #3- Nope..

            #4- Working version at launch will be fully featured. About the QExpo, I'll think about it... I'm doing the development in my spare time, so I can't really work to any deadlines. But if I'm close a few weeks before, I could set up a booth.

            A half baked testing/preview version is here:
            Real Time Server Browser (Work In Progress) feel free to check that out

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            • #7
              Say, Efess.. Do you mind mentioning the method in which you are able to grab these stats? I was wanting to do something similar, but different with DM games. Instead of individual stats, I'd like to do some kind of team stats or something. Perhaps, say, dump all the stats directly after a DM match to a text file to be parsed or something.

              I have no idea how this is done, but I would love to learn more. Thanks.

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              • #8
                Sure, I wrote an app that basically collects information from each server, just like QStat, but instead of just current status, it infer's more information based on the delta between each server snapshot - ie. four players with positive scores in one snapshot, four players with scores of zero in the next - means a match or game ended, so it marks that down.

                It saves all information in a MySQL database for querying and datamining. All match information is saved in a separate table.

                If you want to use it, I can give you the source (its C#, .net 4.0) or a compiled version

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                • #9
                  Originally posted by Efess View Post
                  four players with scores of zero in the next - means a match or game ended, so it marks that down.
                  Could it be modified to a majority? Like if only 3 people were playing on CA or even a 1 on 1? In CTF, scores are persistent until match start.
                  www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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                  • #10
                    That was just an example, two or more players' scores have to reset in order to trigger this event (or map change, or mod change, or all players leaving)

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