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ID1_MP1_Textures_Animated_Reflecting

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  • bluntz
    replied
    Originally posted by seanstar View Post


    hi


    been working on the beam to add more beams.


    my problem is that the three sections seem so bold.



    i managed to remap the skin and now the whole mesh is on the texture.



    start map` hip2m6`




    here is the model/textures`beam.zip


    here is my spawn beam from start.ent


    {
    "classname" "place_model"
    "origin" "81 1024 64"
    "model" "maps/beam.bsp"
    "alpha" "0.023"
    "angles" "0 0 0"
    }


    i made the texture myself


    what do you think?




    I love those horny gun sights on that weapon.
    Truly Porntastic!
    And the beams look SWELL too.

    Leave a comment:


  • Seven
    replied
    Originally posted by nahuel View Post
    I start coding just a year ago
    So it should be clear in which category you belong, Nahuel:
    "... some are just geniuses..."
    There is no doubt about that.

    Leave a comment:


  • nahuel
    replied
    Originally posted by Phenom View Post
    Some of these guys have been doing this for years, some are just geniuses and some just play to much Quake!

    It's all GREAT and AWESOME work and I'd like it if there were as structured maintained release of all these awesome addons for Quake that can be obtained in one easy download.

    Good job guys/gals!
    I start coding just a year ago

    Leave a comment:


  • Phenom
    replied
    Originally posted by gdiddy62 View Post
    How the he** did you guys get so smart? LOL
    Can't wait for the results
    Some of these guys have been doing this for years, some are just geniuses and some just play to much Quake!

    It's all GREAT and AWESOME work and I'd like it if there were as structured maintained release of all these awesome addons for Quake that can be obtained in one easy download.

    Good job guys/gals!

    Leave a comment:


  • seanstar
    replied


    hi


    been working on the beam to add more beams.


    my problem is that the three sections seem so bold.



    i managed to remap the skin and now the whole mesh is on the texture.



    start map` hip2m6`




    here is the model/textures`beam.zip


    here is my spawn beam from start.ent


    {
    "classname" "place_model"
    "origin" "81 1024 64"
    "model" "maps/beam.bsp"
    "alpha" "0.023"
    "angles" "0 0 0"
    }


    i made the texture myself


    what do you think?




    Last edited by seanstar; 12-03-2011, 09:19 PM.

    Leave a comment:


  • nahuel
    replied
    Originally posted by Seven View Post
    ...damn, someone stole Nahuels light beam and uses it for another game.


    Thieves!
    anyway, the dead bodies look better in Darkplaces, look at those shadows, seems FPSC

    Leave a comment:


  • nahuel
    replied
    Originally posted by bluntz View Post
    Actually it reads the present,weather the impressions left in the surfaces were left in the past or left by the future
    The time is so relative, we are fans of a 1996 game. Aniway we are speaking about not euclidian geometry, like inthe city RīLyeh!! IAIA CTHULHU FATGHN!!

    Leave a comment:


  • webangel
    replied


    Nahuels beam is great!!
    Last edited by webangel; 11-23-2011, 10:32 PM.

    Leave a comment:


  • Seven
    replied
    ...damn, someone stole Nahuels light beam and uses it for another game.

    Leave a comment:


  • bluntz
    replied
    Originally posted by nahuel View Post
    Oh really, itīs not so crazy point of view. to Make something like this you need code to have some prediction in CSQC, itīs very hard for me, this is the work of "divverent".
    But ernetti cronovisor read the past, not the future
    Actually it reads the present,weather the impressions left in the surfaces were left in the past or left by the future

    Leave a comment:


  • gdiddy62
    replied
    How is the 3d port coming along nahuel? Looking forward to it!!

    Leave a comment:


  • nahuel
    replied
    Originally posted by bluntz View Post
    WOW that is AWSOME!
    It reminds me of Father Ernetti's Chronovisor.
    Oh really, itīs not so crazy point of view. to Make something like this you need code to have some prediction in CSQC, itīs very hard for me, this is the work of "divverent".
    But ernetti cronovisor read the past, not the future

    Leave a comment:


  • bluntz
    replied
    Originally posted by nahuel View Post
    @Seven very funny statues
    this is the "real 3d vision" that I mean.
    warpzone test - YouTube
    WOW that is AWSOME!
    It reminds me of Father Ernetti's Chronovisor.

    Leave a comment:


  • Seven
    replied
    Welcome back DaniOcampo1992,

    I think you already found the missing piece for the puzzle.

    But your s_spike problem is not related to it

    Regards,
    Seven

    Leave a comment:


  • DaniOcampo1992
    replied
    Are you guys gonna stop someday? Great job!
    EDIT: I tried to implement Seven's fog but I've got this:

    Help
    Last edited by DaniOcampo1992; 11-11-2011, 10:20 AM.

    Leave a comment:

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