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splash and gyro

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  • Mindf!3ldzX
    replied
    Let me guess, DarkPlaces only?

    Leave a comment:


  • nahuel
    replied
    Originally posted by Seven View Post
    Hello Nahuel,

    sorry for my "rough" words above... (I was too much suprised)
    You know me

    You put a big effort in your splash effect. Really wonderful !
    The flashlight has a small issue: It is spawned too much behind player model.
    You cannot aim down (weapon shadow will override flashlight).

    Sorry again for my words above. As you know, the thing with my family...
    You can of course post everything you want, dont listen to me.
    It is just because I wanted to make it a suprise
    Nevermind.

    ... by the way, I found the issue with the gibs different behaviour after you touch them.
    It is solved now.

    Greetings,
    Seven
    The big problem with this flashlight is the shadow of the player. If you put the entity with an high number multiply the v_forward the cubemap is very small. If you put the flashlight behind the player you have shadows, maybe you can use dp_noshadow for the player, but this is ugly with rt_light activated. so this flashlight itīs not a good idea with rt_light activated i think.
    the splash doesnīt work fine. I think the models needs some shaders and orientation
    Last edited by nahuel; 11-20-2011, 07:04 AM.

    Leave a comment:


  • Seven
    replied
    Hello Nahuel,

    sorry for my "rough" words above... (I was too much suprised)
    You know me

    You put a big effort in your splash effect. Really wonderful !
    The flashlight has a small issue: It is spawned too much behind player model.
    You cannot aim down (weapon shadow will override flashlight).

    Sorry again for my words above. As you know, the thing with my family...
    You can of course post everything you want, dont listen to me.
    It is just because I wanted to make it a suprise
    Nevermind.

    ... by the way, I found the issue with the gibs different behaviour after you touch them.
    It is solved now.

    Greetings,
    Seven

    Leave a comment:


  • nahuel
    replied
    Originally posted by Seven View Post
    Hello Nahuel,

    as I told you, I will include gyro into "small mod compilation" NOW.
    You posted this file to early.

    I expanded the code already to ALL weapons and also to gibbable corpses and changed so many things...
    Included watersplash for all weapons.
    Made all gyro settings fully adjustable via cvar (user friendly).
    ... many other things
    I am in pre-final status already.

    Now you spoiled the suprise

    Seven
    Do not worry, I deleted the thread. I have a few problems with cubemap (copyright problems .......) 2 downloads!! you and giddy62 only knows the secret!!

    Leave a comment:


  • Seven
    replied
    Hello Nahuel,

    as I told you, I will include gyro into "small mod compilation" NOW.
    You posted this file to early.

    I expanded the code already to ALL weapons and also to gibbable corpses and changed so many things...
    Included watersplash for all weapons.
    Made all gyro settings fully adjustable via cvar (user friendly).
    ... many other things
    I am in pre-final status already.

    Now you spoiled the suprise

    Seven

    Leave a comment:


  • gdiddy62
    replied
    Gyro and flashlight look cool. The bullets only show on the shotguns for me. Will you expand it for the nailguns and other weapons please?
    Great stuff nahuel!

    Regards

    Leave a comment:


  • gdiddy62
    replied
    Gotta try this!
    Thanks nahuel!

    Leave a comment:


  • nahuel
    started a topic splash and gyro

    splash and gyro

    EDIT: thread deleted !!
    Last edited by nahuel; 11-20-2011, 02:28 AM.
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