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s_light with sfx

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  • s_light with sfx

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    Last edited by seanstar; 06-28-2012, 04:24 PM.

  • #2
    I like the effect Sean! If you can get some muscle definition on the Shambler's body then this will be good indeed with the fur! Is the quake engine capable of some animated fur movement? That would be cool if possible. I'm probably dreaming.

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    • #3
      gdiddy62, (maybe it's an offtopic) I am dreaming about fur shader (it exists, but I haven't seen it in any game), this is what should be applied to shambler! It will make possible to create such model as this one:


      ...but I can't even imagine how low FPS will fall down with such shader on

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      • #4
        Regarding fur.
        You could always do it shadow of the collosus style, using multiple shells and alpha tested materials.

        You'dd need a fur texture and a grayscale heightmap, and convert that to several one bit alphamasks at different intervals.
        Would give you aliasing though, but nowadays we can fix that more or less with postprocessing AA at little cost.

        Actually... since the shambler is pretty low poly you could try doing the entire thing in a vertex and pixel shader... just offset the polygons outward along their normal, do alpha test on depthmap (like how they did the dissolve effect in doom3), and repeat that a few times.

        I dislike the shambler skins that add muscle definition. The great thing about the shambler is that even with it's angular lowres look he looks like a big shaggy teddybear of sorts. I wish I could hug him :'(

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        • #5

          Hi

          cool shambler art...i like him furry and bloody.


          this is maybe my favorite monster in the game and with 600 health, hes a tough one.


          regards


          Sean

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          • #6
            This s_light + your highres Shambler skin (preferrably 2048x2048, with gloss/normalmaps) --> perfect Shambler! ^^

            This is for the original ID1 model, right?
            Authentic Models Pack
            OriOn's ID1 Model Fixes for MP1+2
            LIT/VIS files for Quake addons

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            • #7

              Hi

              ive been working on the shambler skin, its a nearing completion.


              the teeth ive changed to be more like the original models....four on top three on the bottom.



              `


              the sfx looks really good though, when he charges up before he blasts you.


              regards


              sean

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              • #8
                Looking much better with the teeth and the definition in the back!

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