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  • Ghost Head

    I'm not really sure what to call this. I was thinking about ways to use the kick_gibs mod for more than just kicking a head. Like, how can kicking a head be put to use. Here is my idea and a couple of bad screenshots to illustrate it.

    First I added a spawn flag to the zombie that allows "ghost" mode. It's hard to tell from the screenshot but the zombie model has an alpha of .4 and emits that "dirty" glow.



    Once you kill it, it activates "glow_think" which slowly decreases the glow to zero and once at 0 it completely removes the gib. BUT while the glow is active you can kick the head around the completely dark room to navigate



    That's my idea and I just want to know if y'all think it sucks or what ways I could make it better.

    thanx,
    Gypsy
    http://www.nextgenquake.com

  • #2
    Interesting idea, but not sure how to implement it into gameplay.

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    • #3
      Well, it would definitely be for single player. I was thinking you could have sort of a maze of a dark area with one dsrk room as the foot. There would be one "ghost" in the room but a few other monsters hanging out in the dark. You would have to battle the monsters by the light of the unfragged ghost and then frag the ghost last. From there you would use kicking its head to illuminate your navigation through the super dark trap filled "maze".

      The higher you set glow_size, the longer it takes for the "ghosts" light to completely fade. I removed the spawn flag way and modded every monster's qc code to accept "glow_think" (the fade) upon death. I then Modified the fgd to where almost every monster can accept 4 new parameters (glow_size, glow_color, glow_trail & alpha). If a monster has a glow_size greater than 0 upon death it runs glow_think, if not, it just runs the monster death like normal.

      I even modified gibbable corpse to pass the glow parms on to the clone it makes and remove it from the hidden original monster. Since this gives a new functionality to all Monsters that only gets created if you set glow parms. I'm gonna leave the mod and call it Headlights. If you set glow_trail there is some pretty cool effects when the head flies off the body as upon (gib) death the head model becomes "self" and is technically what inherits the glow parms.

      I know it's not the "coolest mod ever", but I think I did pretty good for my first completely self created mod coupled with the fact that I have almost no idea what I am doing (although I am figuring it out pretty quick). I will release the modified Rogue progs.dat and FGD soon. I made sensical rogue monsters gib_kickable. I had to use zombie head.I am going to work on making weather triggerable and lava nails stick in walls - then I will release my mod.

      sticking every relative monster in one room and having to battle them all to make sure my mod worked across the board was a challenge...lol. (army, dog, ogre, ogre marksman, knight, knight statue, hell knight, hell knight statue, shalrarth, shambler, demon, zombie, mummy, wrath, wizard & super wrath)

      Gypsy
      Last edited by MadGypsy; 01-30-2012, 09:59 AM.
      http://www.nextgenquake.com

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      • #4
        Ever notice how Ogres have backpacks? Weird eh.....?

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