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multiple skins for hi-poly monsters (SMC)

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  • #16
    @FC Zvyozdochka
    yes that is what i am thinking too, that it has something to do with the psa file. (btw i have no clue what kind of this file is )
    and yes i indeed noticed its different from other mdl's as well.

    ive send seven a pm to ask him if he can help with this issue and if he knows to explain me what to do to allow for multiple skins for this model.

    so we'll have to wait till i get a reply for seven about if he can help, and if its possible at all,
    cuz this particular model seems to be using a different kind of model which isnt the standard mdl

    sorry i cant be of help right now yet
    Last edited by talisa; 03-09-2012, 05:27 PM.
    .
    are you curious about what all there is out there in terms of HD content for quake?
    > then make sure to check out my 'definitive' HD replacement content thread! <
    everything that is out there for quake and both mission-packs, compiled into one massive thread

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    • #17
      Hello,

      First of all, there are more model formats than just the Quake specific: mdl, md2, md3, ...

      FredrikH decided to use the Unreal format: .psk/.psa
      This format can only be used for Q1 by DarkPlaces, which is a pity.
      - psk is the model itself
      - psa is the animation (it uses a skeletal frame animation)




      What you need to do is the following:
      Option A):
      Make a copy of the psk/psa model and reassign a different texture.
      Option B):
      Convert the psk/psa to md3
      Option C):
      Use the ".skin" method, that I explained here

      Of course Option B) should be preferred, because then all other Q1 engines, that support .md3 will be able to use this monster model too.

      Option A) and B) can be done with milkshape for example.
      Option C) is the easiest way: You only need to know the "mesh" name !
      The mesh name can be seen in milkshape too:
      progs/shambler.tga (funny name for a mesh, isnt it ?)

      So your .skin files must look like this:
      progs/shambler.tga,textures/shambler0.tga
      progs/shambler.tga,textures/shambler1.tga

      The rest should be easy...

      Best wishes,
      Seven
      Last edited by Seven; 03-10-2012, 04:39 AM.

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      • #18
        YAHOO!
        Seven, you did it! Everything works fine by now! It wouldn't be possible without your explanation!

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        • #19
          ah thanx for the explanation seven. thats why it didnt work when i tried it before, cuz i assumed the name of the mesh would be called 'shambler' instead of 'progs/shambler.tga' cuz the texture used for the model was just simply called shambler.tga.

          just tried it again, and now it worked using the '.skin' method. thanx again for the help on this seven.

          put a multi-skin pk3 for the frederikH shams together for everyone, and added pic plus download link in first post
          .
          are you curious about what all there is out there in terms of HD content for quake?
          > then make sure to check out my 'definitive' HD replacement content thread! <
          everything that is out there for quake and both mission-packs, compiled into one massive thread

          Comment


          • #20
            Be sure to adjust the auto_cvar "shamblertype", if you use another model.
            The screenshot from FredrikH´s model looks wrong... (too high, too far left)
            You most probably use a wrong value.
            For FredrikH´s you must use "2".
            You dont seem to like the smoke around the ball as well.
            That is my personal favorite.

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            • #21
              ah yes. my bad, i totally had forgot about that since i normally always use andrew jolls model and thus never ever had to touch that setting before

              fixed it and replaced the pic with another one which does have the lightning setting correctly so the ball is placed in right position

              thanx for pointing that out seven

              and about the smoke: oh no, i do like the smoke, the pics just happened to come out like this.
              its rather hard to make a pic with two shamblers shooting lightning at you and not get your vision colored red when they hit you. and only pic i managed to make in which my vision wasnt colored cuz they hit me were those
              Last edited by talisa; 03-10-2012, 12:28 PM.
              .
              are you curious about what all there is out there in terms of HD content for quake?
              > then make sure to check out my 'definitive' HD replacement content thread! <
              everything that is out there for quake and both mission-packs, compiled into one massive thread

              Comment


              • #22
                I can only recommend to use a special cvar if you want to make screenshots:
                "sv_freezenonclients"

                LordHavoc made this especially for this reason.
                Without this you will have a hard time to make screens...
                ... pushing your "print" key till it bleeds.
                It is extremely comfortable with "sv_freezenonclients".

                I have it binded to keys to have it available all time:
                bind d "sv_freezenonclients 0"
                bind f "sv_freezenonclients 1"
                Also look into this thread for some more details.

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                • #23
                  yes yes, i already use that cvar, but thanx anyway for mentioning it

                  but its still hard to make a screenshot which doesnt have colored vision at moments
                  .
                  are you curious about what all there is out there in terms of HD content for quake?
                  > then make sure to check out my 'definitive' HD replacement content thread! <
                  everything that is out there for quake and both mission-packs, compiled into one massive thread

                  Comment


                  • #24
                    hey all,

                    web@angel was so kind to point me to a hi-poly model for scrag which ruohis made which i had overlooked all this time

                    and i thought id whip you all up a quick pk3 with both the scrag from shamblers castle mod + the hi-poly model ruohis made



                    link and instructions again in first post of this thread
                    .
                    are you curious about what all there is out there in terms of HD content for quake?
                    > then make sure to check out my 'definitive' HD replacement content thread! <
                    everything that is out there for quake and both mission-packs, compiled into one massive thread

                    Comment


                    • #25
                      Excellent find!

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                      • #26
                        thanx gdiddy!
                        web@angel pointed me to the model. i had read the thread where the link to the model was in countless times,
                        but i had totally overlooked the link to the download all the time


                        ruohis has also released a new vore model just a few days ago: http://quakeone.com/forums/quake-mod...tml#post111947
                        but personally i think it could use some improvement before id wanna add it to a pack
                        .
                        are you curious about what all there is out there in terms of HD content for quake?
                        > then make sure to check out my 'definitive' HD replacement content thread! <
                        everything that is out there for quake and both mission-packs, compiled into one massive thread

                        Comment


                        • #27
                          hey all,

                          another big update! ruohis just released his new improved scrag which now includes a headgib, and seanstar released a modified skin of his own!

                          and ive made a new pk3 for scrag which now has multi-model + multiskin!
                          it includes ruohis & obiwans scrags both, and 2 skins for ruohis scrag, so that makes for 3 different models/skins for scrag too


                          link as usal can be found in first post of the thread
                          .
                          are you curious about what all there is out there in terms of HD content for quake?
                          > then make sure to check out my 'definitive' HD replacement content thread! <
                          everything that is out there for quake and both mission-packs, compiled into one massive thread

                          Comment


                          • #28
                            hey all,

                            I noticed seanstar accidentially made a mistake in his luma for scrag, which resulted in a scrag which glowed darkpurple all over
                            ive fixed the texture myself by taking the luma and making the part of scrags body which shouldnt glow black instead of real darkpurple which seanstar accidentially made it instead of black

                            updated the link in first post of thread to new version which doesnt have the darkpurple glowing scrag
                            .
                            are you curious about what all there is out there in terms of HD content for quake?
                            > then make sure to check out my 'definitive' HD replacement content thread! <
                            everything that is out there for quake and both mission-packs, compiled into one massive thread

                            Comment


                            • #29
                              random question, but how can i get that cool hud in that pic with the vores?
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                              • #30
                                Originally posted by syluxman2803 View Post
                                random question, but how can i get that cool hud in that pic with the vores?
                                its nahuel's hud. you can get it here:
                                http://quakeone.com/forums/quake-mod...-hud-csqc.html
                                .
                                are you curious about what all there is out there in terms of HD content for quake?
                                > then make sure to check out my 'definitive' HD replacement content thread! <
                                everything that is out there for quake and both mission-packs, compiled into one massive thread

                                Comment

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