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I've updated my compilation to make it possible to use stuff from this thread with it. I've done some testing and discovered two things:
- There is a capital 'H' letter in Enforcer .skin filenames.
- FriederikH Shambler throws bunch of error messages and sometimes crash a game ( and sometimes not ), you may want to add a warning below the download link.
You could also add this quote below SMC cvars description, so users of the compilation knew what to do with your packs.
Most of it is included anyway, but not all and I probably won't be updating it in the future.
//----- Multi Configuration -----// String value is a list of monsters versions, that will be used, an order and string length doesn't matter.
// You can repeat the same number few times, to give particular version higher probability of appearance. Number 0 mean default model and skin.
// If you want to expand monsters packs yourself, then technically: Numbers 0-4 mean models numbers, numbers 5-9 mean secondary skins for models 0-4
Other combinations are possible now: 6 - use only the second skin for the second model, 0111111111 - 10% chance for the first model, 90% chance for the second model, etc.
QME runs in Win7 64-bit just fine.
Installing it is what makes problems.
You can download the QME 3.0 full version from quaddicted with optional patch to version 3.1 beta and install it on any computer with XP. Then just copy the installation-folder to your computer.
Or use this already installed version (run qme.exe to start)
@TM
you didnt get my pm about the second version?
that one was to small again. but its fine, i fixed that myself
last night i found out noesis also could export to dae, so i exported the model to dae, took it into blender, upscaled it in blender, and then put the upscaled dae model into noesis again and saved it as md3, and that worked
and it looks great, thanx for making the gib-model for me teamonster
.
so by these.... shazaam... here it is
updated the shambler multi-skin pk3 to now include the headgib
really? lemme check about the .skin files
lemme download them myself and check if you are right about the skin files.
if thats true ill update them right away.
about gib:
bwahaha im just barely starting to learn modelling, i cant do something like taht yet.
in time i will be able to do stuff like that, but not yet right now
ive asked teamonster though to do it for me, and he's working on it
so soon when he's done with it we'll have headgib for andrew joll shambler
.
EDIT: just checked and you were right about the ogre .skin files seven. also i noticed i had accidentially forgot to update the head-gib models with the correctly sized ones. the to-big ones were still in pk3.
both are fixed now
thanx for notifying me about that seven, hadnt noticed that yet myself
In all your Ogre .pk3īs, the head gib will not be visible due to wrong .skin file.
The .skin file text is case sensitive. You must replace "h_Ogre" with "h_ogre". Then it will work.
Regarding the shambler head gibs:
You have the model of the complete monster, right ?
Then why not create the head gib yourself ?
It would be a good opportunity for you to learn something.
Its more or less just a cutting/trimming off the head from the monsters model.
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