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multiple skins for hi-poly monsters (SMC)

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  • talisa
    replied
    ah yes, thanx for noticing that _smith_, about the capitalization of skin files names.

    fixed it and updated the link from enforcer with new fixed version

    .

    so everyone who has the enforcer pk3, download the new fixed version
    Last edited by talisa; 03-29-2013, 09:47 AM.

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  • _Smith_
    replied
    I've updated my compilation to make it possible to use stuff from this thread with it. I've done some testing and discovered two things:
    - There is a capital 'H' letter in Enforcer .skin filenames.
    - FriederikH Shambler throws bunch of error messages and sometimes crash a game ( and sometimes not ), you may want to add a warning below the download link.

    You could also add this quote below SMC cvars description, so users of the compilation knew what to do with your packs.
    Most of it is included anyway, but not all and I probably won't be updating it in the future.
    //----- Multi Configuration -----// String value is a list of monsters versions, that will be used, an order and string length doesn't matter.
    // You can repeat the same number few times, to give particular version higher probability of appearance. Number 0 mean default model and skin.
    // If you want to expand monsters packs yourself, then technically: Numbers 0-4 mean models numbers, numbers 5-9 mean secondary skins for models 0-4

    multiskin 0 <=> _multi “0”
    multiskin 1 <=> _multi “05”
    multiskin 2 <=> _multi “01”
    multiskin 3 <=> _multi “051”
    multiskin 4 <=> _multi “0516”

    Other combinations are possible now: “6” - use only the second skin for the second model, “0111111111” - 10% chance for the first model, 90% chance for the second model, etc.

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  • talisa
    replied
    ah thanx seven, it works

    yes what i had found when searching for qme was an installer which didnt work.
    thanx seven for the upload

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  • Seven
    replied
    Hello,

    QME runs in Win7 64-bit just fine.
    Installing it is what makes problems.

    You can download the QME 3.0 full version from quaddicted with optional patch to version 3.1 beta and install it on any computer with XP. Then just copy the installation-folder to your computer.
    Or use this already installed version (run qme.exe to start)

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  • talisa
    replied
    @seven
    i tried and cant run QME. says its incompatible with 64bit OS

    yay for programs which are incompatible with 64bit



    is there another editor that can do this which isnt incompatible with 64bit?

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  • Seven
    replied
    Hello Splitterface,

    Your question in your pm about "multiskin" is maybe also interesting for others.
    Here is one possible way to add multiskin support to .mdl models.

    Open the model with QME and press "show skins" button:


    Right click on "skin" and select "Duplicate 1x":


    Now this model can use 2 skins:


    In the end, save it in "Quake" format:



    For .md3 models you must use the .skin method.

    Have fun,
    Seven

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  • talisa
    replied
    ill remember to do that next time if you dun reply to PM

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  • Tea Monster
    replied
    NP. Next I don't reply to a PM after a day or two, then email me.

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  • talisa
    replied
    hmm weird that you didnt get my PM...

    ah well, it allworked out in the end yus,
    cuz i found out how i could upscale them myself to be right size

    thanx again a lot for making the headgib teamonster

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  • Tea Monster
    replied
    I'm sorry, I didn't get that.

    Glad to see it worked out though!

    Glad I could help.

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  • talisa
    replied
    @TM
    you didnt get my pm about the second version?
    that one was to small again. but its fine, i fixed that myself

    last night i found out noesis also could export to dae, so i exported the model to dae, took it into blender, upscaled it in blender, and then put the upscaled dae model into noesis again and saved it as md3, and that worked
    and it looks great, thanx for making the gib-model for me teamonster

    .

    so by these.... shazaam... here it is




    updated the shambler multi-skin pk3 to now include the headgib

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  • Tea Monster
    replied
    I sent that second one back to you a week ago or so, did that one work? I know the first one was too big.

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  • talisa
    replied
    really? lemme check about the .skin files
    lemme download them myself and check if you are right about the skin files.
    if thats true ill update them right away.


    about gib:
    bwahaha im just barely starting to learn modelling, i cant do something like taht yet.
    in time i will be able to do stuff like that, but not yet right now

    ive asked teamonster though to do it for me, and he's working on it
    so soon when he's done with it we'll have headgib for andrew joll shambler

    .

    EDIT: just checked and you were right about the ogre .skin files seven. also i noticed i had accidentially forgot to update the head-gib models with the correctly sized ones. the to-big ones were still in pk3.
    both are fixed now

    thanx for notifying me about that seven, hadnt noticed that yet myself
    Last edited by talisa; 03-14-2013, 05:00 PM.

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  • Seven
    replied
    Hello splitterface,

    In all your Ogre .pk3īs, the head gib will not be visible due to wrong .skin file.
    The .skin file text is case sensitive. You must replace "h_Ogre" with "h_ogre". Then it will work.

    Regarding the shambler head gibs:
    You have the model of the complete monster, right ?
    Then why not create the head gib yourself ?
    It would be a good opportunity for you to learn something.
    Its more or less just a cutting/trimming off the head from the monsters model.

    Best regards,
    Seven

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  • talisa
    replied
    eyup. sadly both shamblers dont have custom headgibs, which is a real shame cuz its such an awesome enemy.

    all other enemies do come with custom headgibs though

    Leave a comment:

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