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multiple skins for hi-poly monsters (SMC)

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  • #31
    Hi all.
    I redone the skin texture of the hi-poly wizard for you.
    I looks almost identical (because I really like the way it was) but now it has WAY better resolution.
    The only thing I change it's the color of the eyes.





    Hope you like it.
    Wizard_Arioch.rar
    Sorry if my english isn't clear, is not my native languaje.

    Comment


    • #32
      thanx, ill check it out

      dunno so much wether i like the changed color of the eyes though

      but ill give it a try anyway



      EDIT: thanx again arioch. the increase in resolution of the texture looks great. i didnt like the red glow of the eyes though, so i edited the luma to change the glow color to the same color the scrag originally had

      thanx again still for the texture. ill use it with my modified luma's in an updated pack for the scrag
      Last edited by talisa; 05-26-2012, 09:18 AM.
      .
      are you curious about what all there is out there in terms of HD content for quake?
      > then make sure to check out my 'definitive' HD replacement content thread! <
      everything that is out there for quake and both mission-packs, compiled into one massive thread

      Comment


      • #33
        updated my scrag multi-skin/multi-model pk3 to now include ariochs hi-res skin for obi-wan's scrag,
        with small modifications to the luma's, to fix eye-color to how the scrags eyes originally were



        updated link in first post of the thread like usual
        .
        are you curious about what all there is out there in terms of HD content for quake?
        > then make sure to check out my 'definitive' HD replacement content thread! <
        everything that is out there for quake and both mission-packs, compiled into one massive thread

        Comment


        • #34
          TWO hi&amp;lo-poly mix packs with FOUR skins for both enemies

          i at first wanted to wait with these since ruohis said the models are still WIPs (mainly the spawn is),
          but i didnt want to keep you from enjoying these jewels with multi-skin so ill share them with you anyway


          i have for you all 2 new packs:

          one for rotfish with 2skins for ruohis model plus 2 skins for ID1 model:


          and one for spawn, with 2skins for ruohis WIP spawn model plus 2skins for ID1 model:

          (sorry for the not-so-great pic, these things are a night to try and make a screenshot of, this was the best i could get after 10minutes of trying to make a decent pic )

          links to downloads and instructions in first post of the thread like usual
          Last edited by talisa; 05-28-2012, 04:27 AM.
          .
          are you curious about what all there is out there in terms of HD content for quake?
          > then make sure to check out my 'definitive' HD replacement content thread! <
          everything that is out there for quake and both mission-packs, compiled into one massive thread

          Comment


          • #35
            hey all,

            just yesterday i noticed that for some reason the spawn multi-skin pk3s didnt seem to work in rogue, and i looked into fixing that, and it also made me wanna make a green version of skin for the hell-spawn, so you can use ruohis hi-poly spawn in rogue too, and even have the hell-spawn the corect color too


            i know it isnt really by definition a 'multi-skin', but thought id post it in this thread anyway


            link can as usual be found in first post
            Last edited by talisa; 06-14-2012, 01:54 PM.
            .
            are you curious about what all there is out there in terms of HD content for quake?
            > then make sure to check out my 'definitive' HD replacement content thread! <
            everything that is out there for quake and both mission-packs, compiled into one massive thread

            Comment


            • #36
              Nice work everyone! I'm going to assume that using these would further harrass my already in-the-mud- framerate?

              Comment


              • #37
                no not at all metalseed. multiple skins do not use any extra gpu-power compared to just using single skins. and hi-poly models shouldnt either, seeing as they look great but are still not that real high amount of polys
                .
                are you curious about what all there is out there in terms of HD content for quake?
                > then make sure to check out my 'definitive' HD replacement content thread! <
                everything that is out there for quake and both mission-packs, compiled into one massive thread

                Comment


                • #38
                  So maybe we should call them 'still not that real hi-poly' models?

                  Comment


                  • #39
                    rofl oh they do look great. but they're more quality like doom3 or such in the amount of polys. but the texturing is more hi-res then doom3

                    but amount of polies they're more the same detail as doom3.
                    several of the models which are the fiend, scrag & shalrath are even taken from a doom3 quake-style mod ^^

                    so they look totally awesome, but poly-wise they're still not uberhigh poly so they dont cause huge performance-drops

                    but the high resolution of the textures plus all the luma and normal and gloss maps add a lot of detail
                    .
                    are you curious about what all there is out there in terms of HD content for quake?
                    > then make sure to check out my 'definitive' HD replacement content thread! <
                    everything that is out there for quake and both mission-packs, compiled into one massive thread

                    Comment


                    • #40
                      Pretty damn amazing!
                      QuakeOne.com
                      Quake One Resurrection

                      QuakeOne.com/qrack
                      Great Quake engine

                      Qrack 1.60.1 Ubuntu Guide
                      Get Qrack 1.60.1 running in Ubuntu!

                      Comment


                      • #41
                        Hello metalseed,

                        the idea and intention behind the "multimodel/multiskin" feature was
                        to be able to make use of the many existing pretty skins at the same time.
                        It was in the end possible with a little trick.

                        But we have to be fair with you:
                        The difference (performance-wise) is zero while playing the game,
                        but the loading time of maps will be slightly longer.
                        The amount of monsters per map did not change, but for the engine it is like loading models for more monsters, because monsters use a random calculated model.

                        This is the only side-effect of this feature.

                        Over the years, very talented people created very beautiful skins.
                        It made me very happy to find a way to make use of them at once in-game.


                        Splitterface requested to raise the multiskin amount from "3" to "4".
                        That is the maximum number I will go. Further increase will lead to a very rare chance to see the individual skins in-game.

                        Best wishes,
                        Seven

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                        • #42
                          You rock Seven! Thank you for everything!

                          Comment


                          • #43
                            @phenom
                            thanx, glad you like these packs

                            please also send thanx to the makers of the models/skins, they did most of the work
                            i only repacked them in easy-to-use pk3s for the smcs multi-skin feature


                            and of course huge thanx to seven for adding this awesome feature in his smc
                            .
                            are you curious about what all there is out there in terms of HD content for quake?
                            > then make sure to check out my 'definitive' HD replacement content thread! <
                            everything that is out there for quake and both mission-packs, compiled into one massive thread

                            Comment


                            • #44
                              i wont post any files on this forum until you remove all of my content from this thread.

                              Comment


                              • #45
                                are you now even gonna troll my thread too?

                                seriously sean, you bring a new low to this forum

                                i dunno wtf your problem is, if theres something bothering you in RL or such, but dont take it out on us here on quakeone forums
                                .
                                are you curious about what all there is out there in terms of HD content for quake?
                                > then make sure to check out my 'definitive' HD replacement content thread! <
                                everything that is out there for quake and both mission-packs, compiled into one massive thread

                                Comment

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