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multiple skins for hi-poly monsters (SMC)

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  • metalseed
    replied
    You rock Seven! Thank you for everything!

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  • Seven
    replied
    Hello metalseed,

    the idea and intention behind the "multimodel/multiskin" feature was
    to be able to make use of the many existing pretty skins at the same time.
    It was in the end possible with a little trick.

    But we have to be fair with you:
    The difference (performance-wise) is zero while playing the game,
    but the loading time of maps will be slightly longer.
    The amount of monsters per map did not change, but for the engine it is like loading models for more monsters, because monsters use a random calculated model.

    This is the only side-effect of this feature.

    Over the years, very talented people created very beautiful skins.
    It made me very happy to find a way to make use of them at once in-game.


    Splitterface requested to raise the multiskin amount from "3" to "4".
    That is the maximum number I will go. Further increase will lead to a very rare chance to see the individual skins in-game.

    Best wishes,
    Seven

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  • Phenom
    replied
    Pretty damn amazing!

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  • talisa
    replied
    rofl oh they do look great. but they're more quality like doom3 or such in the amount of polys. but the texturing is more hi-res then doom3

    but amount of polies they're more the same detail as doom3.
    several of the models which are the fiend, scrag & shalrath are even taken from a doom3 quake-style mod ^^

    so they look totally awesome, but poly-wise they're still not uberhigh poly so they dont cause huge performance-drops

    but the high resolution of the textures plus all the luma and normal and gloss maps add a lot of detail

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  • metalseed
    replied
    So maybe we should call them 'still not that real hi-poly' models?

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  • talisa
    replied
    no not at all metalseed. multiple skins do not use any extra gpu-power compared to just using single skins. and hi-poly models shouldnt either, seeing as they look great but are still not that real high amount of polys

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  • metalseed
    replied
    Nice work everyone! I'm going to assume that using these would further harrass my already in-the-mud- framerate?

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  • talisa
    replied
    hey all,

    just yesterday i noticed that for some reason the spawn multi-skin pk3s didnt seem to work in rogue, and i looked into fixing that, and it also made me wanna make a green version of skin for the hell-spawn, so you can use ruohis hi-poly spawn in rogue too, and even have the hell-spawn the corect color too


    i know it isnt really by definition a 'multi-skin', but thought id post it in this thread anyway


    link can as usual be found in first post
    Last edited by talisa; 06-14-2012, 12:54 PM.

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  • talisa
    replied
    TWO hi&lo-poly mix packs with FOUR skins for both enemies

    i at first wanted to wait with these since ruohis said the models are still WIPs (mainly the spawn is),
    but i didnt want to keep you from enjoying these jewels with multi-skin so ill share them with you anyway


    i have for you all 2 new packs:

    one for rotfish with 2skins for ruohis model plus 2 skins for ID1 model:


    and one for spawn, with 2skins for ruohis WIP spawn model plus 2skins for ID1 model:

    (sorry for the not-so-great pic, these things are a night to try and make a screenshot of, this was the best i could get after 10minutes of trying to make a decent pic )

    links to downloads and instructions in first post of the thread like usual
    Last edited by talisa; 05-28-2012, 03:27 AM.

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  • talisa
    replied
    updated my scrag multi-skin/multi-model pk3 to now include ariochs hi-res skin for obi-wan's scrag,
    with small modifications to the luma's, to fix eye-color to how the scrags eyes originally were



    updated link in first post of the thread like usual

    Leave a comment:


  • talisa
    replied
    thanx, ill check it out

    dunno so much wether i like the changed color of the eyes though

    but ill give it a try anyway



    EDIT: thanx again arioch. the increase in resolution of the texture looks great. i didnt like the red glow of the eyes though, so i edited the luma to change the glow color to the same color the scrag originally had

    thanx again still for the texture. ill use it with my modified luma's in an updated pack for the scrag
    Last edited by talisa; 05-26-2012, 08:18 AM.

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  • Arioch
    replied
    Hi all.
    I redone the skin texture of the hi-poly wizard for you.
    I looks almost identical (because I really like the way it was) but now it has WAY better resolution.
    The only thing I change it's the color of the eyes.





    Hope you like it.
    Wizard_Arioch.rar

    Leave a comment:


  • talisa
    replied
    Originally posted by syluxman2803 View Post
    random question, but how can i get that cool hud in that pic with the vores?
    its nahuel's hud. you can get it here:
    http://quakeone.com/forums/quake-mod...-hud-csqc.html

    Leave a comment:


  • Syluxguy28O3
    replied
    random question, but how can i get that cool hud in that pic with the vores?

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  • talisa
    replied
    hey all,

    I noticed seanstar accidentially made a mistake in his luma for scrag, which resulted in a scrag which glowed darkpurple all over
    ive fixed the texture myself by taking the luma and making the part of scrags body which shouldnt glow black instead of real darkpurple which seanstar accidentially made it instead of black

    updated the link in first post of thread to new version which doesnt have the darkpurple glowing scrag

    Leave a comment:

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