I sent that second one back to you a week ago or so, did that one work? I know the first one was too big.
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multiple skins for hi-poly monsters (SMC)
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@TM
you didnt get my pm about the second version?
that one was to small again. but its fine, i fixed that myself
last night i found out noesis also could export to dae, so i exported the model to dae, took it into blender, upscaled it in blender, and then put the upscaled dae model into noesis again and saved it as md3, and that worked
and it looks great, thanx for making the gib-model for me teamonster
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so by these.... shazaam... here it is
updated the shambler multi-skin pk3 to now include the headgib.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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hmm weird that you didnt get my PM...
ah well, it allworked out in the end yus,
cuz i found out how i could upscale them myself to be right size
thanx again a lot for making the headgib teamonster.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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ill remember to do that next time if you dun reply to PM.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Hello Splitterface,
Your question in your pm about "multiskin" is maybe also interesting for others.
Here is one possible way to add multiskin support to .mdl models.
Open the model with QME and press "show skins" button:
Right click on "skin" and select "Duplicate 1x":
Now this model can use 2 skins:
In the end, save it in "Quake" format:
For .md3 models you must use the .skin method.
Have fun,
Seven
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@seven
i tried and cant run QME. says its incompatible with 64bit OS
yay for programs which are incompatible with 64bit
is there another editor that can do this which isnt incompatible with 64bit?.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Hello,
QME runs in Win7 64-bit just fine.
Installing it is what makes problems.
You can download the QME 3.0 full version from quaddicted with optional patch to version 3.1 beta and install it on any computer with XP. Then just copy the installation-folder to your computer.
Or use this already installed version (run qme.exe to start)
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ah thanx seven, it works
yes what i had found when searching for qme was an installer which didnt work.
thanx seven for the upload.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
Comment
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I've updated my compilation to make it possible to use stuff from this thread with it. I've done some testing and discovered two things:
- There is a capital 'H' letter in Enforcer .skin filenames.
- FriederikH Shambler throws bunch of error messages and sometimes crash a game ( and sometimes not ), you may want to add a warning below the download link.
You could also add this quote below SMC cvars description, so users of the compilation knew what to do with your packs.
Most of it is included anyway, but not all and I probably won't be updating it in the future.
//----- Multi Configuration -----// String value is a list of monsters versions, that will be used, an order and string length doesn't matter.
// You can repeat the same number few times, to give particular version higher probability of appearance. Number 0 mean default model and skin.
// If you want to expand monsters packs yourself, then technically: Numbers 0-4 mean models numbers, numbers 5-9 mean secondary skins for models 0-4
multiskin 0 <=> _multi “0”
multiskin 1 <=> _multi “05”
multiskin 2 <=> _multi “01”
multiskin 3 <=> _multi “051”
multiskin 4 <=> _multi “0516”
Other combinations are possible now: “6” - use only the second skin for the second model, “0111111111” - 10% chance for the first model, 90% chance for the second model, etc.Quake HD: Embrace the decline and have some guilty pleasure with it, or join a club for monocled gentlemen at quaddicted and play Quake the way it's meant to be played.
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ah yes, thanx for noticing that _smith_, about the capitalization of skin files names.
fixed it and updated the link from enforcer with new fixed version
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so everyone who has the enforcer pk3, download the new fixed versionLast edited by talisa; 03-29-2013, 09:47 AM..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Originally posted by talisa View Postah yes, thanx for noticing that _smith_, about the capitalization of skin files names.
fixed it and updated the link from enforcer with new fixed version
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so everyone who has the enforcer pk3, download the new fixed version
But good news!
I'm fixed enforce.
[link removed]
I'm fixed demon
[link removed]Last edited by ATTACUE; 05-04-2013, 08:18 AM.Sorry for my bad english
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@attacue
the enforcer pk3 isnt broken, i just tested it and it works fine...
what you think the problem is is this.... please dun say something is broken untill you've read up on things
-all these packs assume you already have the hi-poly models with standard skins in your ID1 folders!
also...i didnt include the model in my PK3 for a good reason....
i did this because tabun himself asked for the model itself not to be repacked, and i honored his request
IMPORTANT
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As per Tabun's request. This model is NOT to be included in any packs - it is to be released on it's own.
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the fiend pk3 is also not 'broken'... same thing here as with the enforcer
-all these packs assume you already have the hi-poly models with standard skins in your ID1 folders!
there is nothing 'broken' about my pk3 of the fiend, i didnt include model1 plus original skin intentionally, to save on file-size...
so once again, please read up on things before you say something is 'broken'... cuz its notLast edited by talisa; 05-04-2013, 06:35 AM..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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