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multiple skins for hi-poly monsters (SMC)

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  • #91
    Andrew Joll's Shambler works just fine but I'm running into a lot of problems with FredrickH's model. If texture compression is on, then the animations play in all but I get wicked fps drop with encountering him (Texture compression causes a load of problems so I don't like it on anyways). But with it off, the animations don't play at all, the shambler just floats around in a T-pose. I put the pk3 file in the right folder and I have the small mod compilation and all. Both shambler models are great and I'd like to have Andrew's version in regular quake while I fight FredrickH's version in the expansions.

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    • #92
      im sorry, but id have no clue. ive never used frederickH's shambler cuz i dun like it much cuz it looks to different from the original shambler

      all i know is that frederickH's shambler is an IQM file and it uses skeletal animation rather then vertex animation like all other model-types use.
      so my guess would be: perhaps its a bug with the file-format? i wouldnt know otherwise. i didnt make the model and dont know anything about the IQM model-format.

      if this is really the only model it happens with i assume it would be a bug with the model-format, and you should post about it here instead:
      http://quakeone.com/forums/quake-hel...ng-thread.html
      thats a thread specially made for darkplaces bugs
      .
      are you curious about what all there is out there in terms of HD content for quake?
      > then make sure to check out my 'definitive' HD replacement content thread! <
      everything that is out there for quake and both mission-packs, compiled into one massive thread

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      • #93
        Rhouis official links are down can you re-up them here or on his thread?

        thank you for your time!

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        • #94
          @nickelbawker
          iirc the packs which feature ruohis models all contain the models inside the pk3s

          .

          if not lemme know, and ill have a look where i kept the original pk3s from ruohis
          .
          are you curious about what all there is out there in terms of HD content for quake?
          > then make sure to check out my 'definitive' HD replacement content thread! <
          everything that is out there for quake and both mission-packs, compiled into one massive thread

          Comment


          • #95
            what im having trouble with is the autoexec.cfg, i hit find entering the phrases you mention theyre just not in there
            Last edited by Nickelbawker; 04-03-2014, 06:11 PM.

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            • #96
              these pk3s are made for use with seven's small mod compilation,
              if these lines are nowhere in your autoexec.cfg it means you either arent using the autoexec that came with SMC, or you arent using seven's SMC at all

              if you dun have it yet, you can get it here:
              http://quakeone.com/forums/quake-mod...mpilation.html

              i really recommend to try it, it enhances everything about the game while not changing anything to the feel of the game
              .
              are you curious about what all there is out there in terms of HD content for quake?
              > then make sure to check out my 'definitive' HD replacement content thread! <
              everything that is out there for quake and both mission-packs, compiled into one massive thread

              Comment


              • #97
                Originally posted by talisa View Post
                these pk3s are made for use with seven's small mod compilation,
                if these lines are nowhere in your autoexec.cfg it means you either arent using the autoexec that came with SMC, or you arent using seven's SMC at all

                if you dun have it yet, you can get it here:
                http://quakeone.com/forums/quake-mod...mpilation.html

                i really recommend to try it, it enhances everything about the game while not changing anything to the feel of the game
                unfortunately im using both maybe wordpad or what i typed is the problem. I think i got most of the texture pack you linked me to working accept the normal maps. but now im working on the models again looks like im missing some of them

                okay got the hi-poly numbers changed found them in the cfg finally but now i need to find the low poly ones numbers
                Last edited by Nickelbawker; 04-03-2014, 07:03 PM.

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                • #98
                  to see normal-maps, you have to open console and type r_glsl_offsetmapping 1 to enable it.

                  for better visuals, you could in addition to that also type r_glsl_offsetmapping_reliefmapping 1 in the console.
                  it changes the normal-mapping method to one which is more accurate and looks much better.
                  its also a more resource-demanding method though, so you'll have to try for yourself wether or not its worth also enabling the reliefmapping.
                  Last edited by talisa; 04-03-2014, 07:09 PM.
                  .
                  are you curious about what all there is out there in terms of HD content for quake?
                  > then make sure to check out my 'definitive' HD replacement content thread! <
                  everything that is out there for quake and both mission-packs, compiled into one massive thread

                  Comment


                  • #99
                    Originally posted by talisa View Post
                    normal-maps require you to open console and type glsl_offsetmapping 1 to enable it.

                    for better visuals, id also suggest typing glsl_offsetmapping_reliefmapping 1 in the console. it changes the normal-mapping method to one which is more accurate and looks much better.
                    its also a more resource-demanding method though, so you'll have to try for yourself wether or not its worth also enabling the reliefmapping.
                    thanks for the help
                    I think I will handle it but not sure. Card handles most of borderlands 2 PhysX but it actually can't handle battlefield 4 above medium at 60fps. Might not even be the card that is slowing down could be ram / mobo or cpu


                    set shalrathmultiskin 0? is that Scarg?
                    Last edited by Nickelbawker; 04-03-2014, 07:15 PM.

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                    • you're welcome. darkplaces can bring even the most powerfull of machines down to their knees with all the eye-candy features it has

                      i have a pretty darn powerfull machine myself but with all the eye-candy i have even my machine has trouble rendering it all at moments and gives 10-15fps or even lower.
                      and i can run metro2033 with everything at max except AA and maintain a stable 30fps on my machine

                      says enough about how insanely resourcedemanding some of darkplaces eyecandy features are, not?
                      .
                      are you curious about what all there is out there in terms of HD content for quake?
                      > then make sure to check out my 'definitive' HD replacement content thread! <
                      everything that is out there for quake and both mission-packs, compiled into one massive thread

                      Comment


                      • Originally posted by talisa View Post
                        you're welcome. darkplaces can bring even the most powerfull of machines down to their knees with all the eye-candy features it has

                        i have a pretty darn powerfull machine myself but with all the eye-candy i have even my machine has trouble rendering it all at moments and gives 10-15fps or even lower.
                        and i can run metro2033 with everything at max except AA and maintain a stable 30fps on my machine

                        says enough about how insanely resourcedemanding some of darkplaces eyecandy features are, not?
                        idk my cousing had metro pretty high on his gtx 480 and my card is really close to that power level, the rest of my system is slower but I like my ANiSO at 8-16 and fxaa on but not enhanced. this is at 900p on my small screen so i have an advantage there. Everything else i usually throw on performance unless it has to do with aniso which i try to enhance especially in street fighter. texture filtering on performance seems to look fine and gives a huge speed boost aniso seems to be really important to have that modern look though


                        Where do the High polygon models go? my game can't be reading them right everyone is invisable
                        Last edited by Nickelbawker; 04-03-2014, 08:05 PM.

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                        • depending on which monster you are talking about, the problem can be that you dont have the model.
                          some of the pk3s dont include the models themselves and are made with assumption you already have the normal pk3 with the model in your ID1 folder

                          check the links at bottom of first post which lead to the threads where you can acquire the models
                          .
                          are you curious about what all there is out there in terms of HD content for quake?
                          > then make sure to check out my 'definitive' HD replacement content thread! <
                          everything that is out there for quake and both mission-packs, compiled into one massive thread

                          Comment

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