Andrew Joll's Shambler works just fine but I'm running into a lot of problems with FredrickH's model. If texture compression is on, then the animations play in all but I get wicked fps drop with encountering him (Texture compression causes a load of problems so I don't like it on anyways). But with it off, the animations don't play at all, the shambler just floats around in a T-pose. I put the pk3 file in the right folder and I have the small mod compilation and all. Both shambler models are great and I'd like to have Andrew's version in regular quake while I fight FredrickH's version in the expansions.
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multiple skins for hi-poly monsters (SMC)
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im sorry, but id have no clue. ive never used frederickH's shambler cuz i dun like it much cuz it looks to different from the original shambler
all i know is that frederickH's shambler is an IQM file and it uses skeletal animation rather then vertex animation like all other model-types use.
so my guess would be: perhaps its a bug with the file-format? i wouldnt know otherwise. i didnt make the model and dont know anything about the IQM model-format.
if this is really the only model it happens with i assume it would be a bug with the model-format, and you should post about it here instead:
http://quakeone.com/forums/quake-hel...ng-thread.html
thats a thread specially made for darkplaces bugs.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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@nickelbawker
iirc the packs which feature ruohis models all contain the models inside the pk3s
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if not lemme know, and ill have a look where i kept the original pk3s from ruohis.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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what im having trouble with is the autoexec.cfg, i hit find entering the phrases you mention theyre just not in thereLast edited by Nickelbawker; 04-03-2014, 06:11 PM.
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these pk3s are made for use with seven's small mod compilation,
if these lines are nowhere in your autoexec.cfg it means you either arent using the autoexec that came with SMC, or you arent using seven's SMC at all
if you dun have it yet, you can get it here:
http://quakeone.com/forums/quake-mod...mpilation.html
i really recommend to try it, it enhances everything about the game while not changing anything to the feel of the game.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Originally posted by talisa View Postthese pk3s are made for use with seven's small mod compilation,
if these lines are nowhere in your autoexec.cfg it means you either arent using the autoexec that came with SMC, or you arent using seven's SMC at all
if you dun have it yet, you can get it here:
http://quakeone.com/forums/quake-mod...mpilation.html
i really recommend to try it, it enhances everything about the game while not changing anything to the feel of the game
okay got the hi-poly numbers changed found them in the cfg finally but now i need to find the low poly ones numbersLast edited by Nickelbawker; 04-03-2014, 07:03 PM.
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to see normal-maps, you have to open console and type r_glsl_offsetmapping 1 to enable it.
for better visuals, you could in addition to that also type r_glsl_offsetmapping_reliefmapping 1 in the console.
it changes the normal-mapping method to one which is more accurate and looks much better.
its also a more resource-demanding method though, so you'll have to try for yourself wether or not its worth also enabling the reliefmapping.Last edited by talisa; 04-03-2014, 07:09 PM..are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Originally posted by talisa View Postnormal-maps require you to open console and type glsl_offsetmapping 1 to enable it.
for better visuals, id also suggest typing glsl_offsetmapping_reliefmapping 1 in the console. it changes the normal-mapping method to one which is more accurate and looks much better.
its also a more resource-demanding method though, so you'll have to try for yourself wether or not its worth also enabling the reliefmapping.
I think I will handle it but not sure. Card handles most of borderlands 2 PhysX but it actually can't handle battlefield 4 above medium at 60fps. Might not even be the card that is slowing down could be ram / mobo or cpu
set shalrathmultiskin 0? is that Scarg?Last edited by Nickelbawker; 04-03-2014, 07:15 PM.
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you're welcome. darkplaces can bring even the most powerfull of machines down to their knees with all the eye-candy features it has
i have a pretty darn powerfull machine myself but with all the eye-candy i have even my machine has trouble rendering it all at moments and gives 10-15fps or even lower.
and i can run metro2033 with everything at max except AA and maintain a stable 30fps on my machine
says enough about how insanely resourcedemanding some of darkplaces eyecandy features are, not?.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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Originally posted by talisa View Postyou're welcome. darkplaces can bring even the most powerfull of machines down to their knees with all the eye-candy features it has
i have a pretty darn powerfull machine myself but with all the eye-candy i have even my machine has trouble rendering it all at moments and gives 10-15fps or even lower.
and i can run metro2033 with everything at max except AA and maintain a stable 30fps on my machine
says enough about how insanely resourcedemanding some of darkplaces eyecandy features are, not?
Where do the High polygon models go? my game can't be reading them right everyone is invisableLast edited by Nickelbawker; 04-03-2014, 08:05 PM.
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depending on which monster you are talking about, the problem can be that you dont have the model.
some of the pk3s dont include the models themselves and are made with assumption you already have the normal pk3 with the model in your ID1 folder
check the links at bottom of first post which lead to the threads where you can acquire the models.are you curious about what all there is out there in terms of HD content for quake?
> then make sure to check out my 'definitive' HD replacement content thread! <
everything that is out there for quake and both mission-packs, compiled into one massive thread
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