Announcement

Collapse
No announcement yet.

multiple skins for hi-poly monsters (SMC)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • talisa
    replied
    depending on which monster you are talking about, the problem can be that you dont have the model.
    some of the pk3s dont include the models themselves and are made with assumption you already have the normal pk3 with the model in your ID1 folder

    check the links at bottom of first post which lead to the threads where you can acquire the models

    Leave a comment:


  • Nickelbawker
    replied
    Originally posted by talisa View Post
    you're welcome. darkplaces can bring even the most powerfull of machines down to their knees with all the eye-candy features it has

    i have a pretty darn powerfull machine myself but with all the eye-candy i have even my machine has trouble rendering it all at moments and gives 10-15fps or even lower.
    and i can run metro2033 with everything at max except AA and maintain a stable 30fps on my machine

    says enough about how insanely resourcedemanding some of darkplaces eyecandy features are, not?
    idk my cousing had metro pretty high on his gtx 480 and my card is really close to that power level, the rest of my system is slower but I like my ANiSO at 8-16 and fxaa on but not enhanced. this is at 900p on my small screen so i have an advantage there. Everything else i usually throw on performance unless it has to do with aniso which i try to enhance especially in street fighter. texture filtering on performance seems to look fine and gives a huge speed boost aniso seems to be really important to have that modern look though


    Where do the High polygon models go? my game can't be reading them right everyone is invisable
    Last edited by Nickelbawker; 04-03-2014, 08:05 PM.

    Leave a comment:


  • talisa
    replied
    you're welcome. darkplaces can bring even the most powerfull of machines down to their knees with all the eye-candy features it has

    i have a pretty darn powerfull machine myself but with all the eye-candy i have even my machine has trouble rendering it all at moments and gives 10-15fps or even lower.
    and i can run metro2033 with everything at max except AA and maintain a stable 30fps on my machine

    says enough about how insanely resourcedemanding some of darkplaces eyecandy features are, not?

    Leave a comment:


  • Nickelbawker
    replied
    Originally posted by talisa View Post
    normal-maps require you to open console and type glsl_offsetmapping 1 to enable it.

    for better visuals, id also suggest typing glsl_offsetmapping_reliefmapping 1 in the console. it changes the normal-mapping method to one which is more accurate and looks much better.
    its also a more resource-demanding method though, so you'll have to try for yourself wether or not its worth also enabling the reliefmapping.
    thanks for the help
    I think I will handle it but not sure. Card handles most of borderlands 2 PhysX but it actually can't handle battlefield 4 above medium at 60fps. Might not even be the card that is slowing down could be ram / mobo or cpu


    set shalrathmultiskin 0? is that Scarg?
    Last edited by Nickelbawker; 04-03-2014, 07:15 PM.

    Leave a comment:


  • talisa
    replied
    to see normal-maps, you have to open console and type r_glsl_offsetmapping 1 to enable it.

    for better visuals, you could in addition to that also type r_glsl_offsetmapping_reliefmapping 1 in the console.
    it changes the normal-mapping method to one which is more accurate and looks much better.
    its also a more resource-demanding method though, so you'll have to try for yourself wether or not its worth also enabling the reliefmapping.
    Last edited by talisa; 04-03-2014, 07:09 PM.

    Leave a comment:


  • Nickelbawker
    replied
    Originally posted by talisa View Post
    these pk3s are made for use with seven's small mod compilation,
    if these lines are nowhere in your autoexec.cfg it means you either arent using the autoexec that came with SMC, or you arent using seven's SMC at all

    if you dun have it yet, you can get it here:
    http://quakeone.com/forums/quake-mod...mpilation.html

    i really recommend to try it, it enhances everything about the game while not changing anything to the feel of the game
    unfortunately im using both maybe wordpad or what i typed is the problem. I think i got most of the texture pack you linked me to working accept the normal maps. but now im working on the models again looks like im missing some of them

    okay got the hi-poly numbers changed found them in the cfg finally but now i need to find the low poly ones numbers
    Last edited by Nickelbawker; 04-03-2014, 07:03 PM.

    Leave a comment:


  • talisa
    replied
    these pk3s are made for use with seven's small mod compilation,
    if these lines are nowhere in your autoexec.cfg it means you either arent using the autoexec that came with SMC, or you arent using seven's SMC at all

    if you dun have it yet, you can get it here:
    http://quakeone.com/forums/quake-mod...mpilation.html

    i really recommend to try it, it enhances everything about the game while not changing anything to the feel of the game

    Leave a comment:


  • Nickelbawker
    replied
    what im having trouble with is the autoexec.cfg, i hit find entering the phrases you mention theyre just not in there
    Last edited by Nickelbawker; 04-03-2014, 06:11 PM.

    Leave a comment:


  • talisa
    replied
    @nickelbawker
    iirc the packs which feature ruohis models all contain the models inside the pk3s

    .

    if not lemme know, and ill have a look where i kept the original pk3s from ruohis

    Leave a comment:


  • Nickelbawker
    replied
    Rhouis official links are down can you re-up them here or on his thread?

    thank you for your time!

    Leave a comment:


  • talisa
    replied
    im sorry, but id have no clue. ive never used frederickH's shambler cuz i dun like it much cuz it looks to different from the original shambler

    all i know is that frederickH's shambler is an IQM file and it uses skeletal animation rather then vertex animation like all other model-types use.
    so my guess would be: perhaps its a bug with the file-format? i wouldnt know otherwise. i didnt make the model and dont know anything about the IQM model-format.

    if this is really the only model it happens with i assume it would be a bug with the model-format, and you should post about it here instead:
    http://quakeone.com/forums/quake-hel...ng-thread.html
    thats a thread specially made for darkplaces bugs

    Leave a comment:


  • Poisonheadcrab
    replied
    Andrew Joll's Shambler works just fine but I'm running into a lot of problems with FredrickH's model. If texture compression is on, then the animations play in all but I get wicked fps drop with encountering him (Texture compression causes a load of problems so I don't like it on anyways). But with it off, the animations don't play at all, the shambler just floats around in a T-pose. I put the pk3 file in the right folder and I have the small mod compilation and all. Both shambler models are great and I'd like to have Andrew's version in regular quake while I fight FredrickH's version in the expansions.

    Leave a comment:


  • ATTACUE
    replied
    Originally posted by talisa
    IMPORTANT
    =========
    so if you would be so kind to remove your 'fixed' version
    done

    Leave a comment:


  • talisa
    replied
    @attacue
    the enforcer pk3 isnt broken, i just tested it and it works fine...

    what you think the problem is is this.... please dun say something is broken untill you've read up on things
    -all these packs assume you already have the hi-poly models with standard skins in your ID1 folders!
    so...the enforcer pk3 assumes you already have the standard enforcer pk3 in your ID1 folder, which you can get RIGHT HERE


    also...i didnt include the model in my PK3 for a good reason....
    i did this because tabun himself asked for the model itself not to be repacked, and i honored his request
    IMPORTANT
    =========
    As per Tabun's request. This model is NOT to be included in any packs - it is to be released on it's own.
    so if you would be so kind to remove your 'fixed' version, my pk3 is not broken and the model itself isnt included in the pk3 cuz the maker of the model asked for it not to be repacked


    .


    the fiend pk3 is also not 'broken'... same thing here as with the enforcer
    -all these packs assume you already have the hi-poly models with standard skins in your ID1 folders!
    it assumes you already have the shamblers castle pk3 in your ID1 folder, which you can get RIGHT HERE
    there is nothing 'broken' about my pk3 of the fiend, i didnt include model1 plus original skin intentionally, to save on file-size...

    so once again, please read up on things before you say something is 'broken'... cuz its not
    Last edited by talisa; 05-04-2013, 06:35 AM.

    Leave a comment:


  • ATTACUE
    replied
    Originally posted by talisa View Post
    ah yes, thanx for noticing that _smith_, about the capitalization of skin files names.

    fixed it and updated the link from enforcer with new fixed version

    .

    so everyone who has the enforcer pk3, download the new fixed version
    It's invisible enforcer((

    But good news!
    I'm fixed enforce.
    [link removed]
    I'm fixed demon
    [link removed]
    Last edited by ATTACUE; 05-04-2013, 08:18 AM.

    Leave a comment:

Working...
X