Dear all,
Do you sometimes ask yourself why these monsters spawn the same backpack model ?
- soldier (with shells)
- enforcer (with cells)
- ogre (with grenades/rockets)
And where did the monsters carry their backpacks ?
Their body models does not show a backpack (except the enforcer).
That made me think of bringing a little bit variation into the game.
Maybe make it more interesting and fun to play.
First I only thought about making custom backpack models for these 3 monster types.
After some experimentation this was not enough and I wanted some more differentiation.
So a different movement, visual, touch-sound and feeling of the new models came into play.
In the end, the “almost-final” result is shown in the youtube clip below.
I must say Thank you very much to: webangel.
She took the base models and blew some magic into their shape, alignment and textures.
Without here skills this would not have been possible.
These models have been used as base, but have been modified/extended a lot:
- shells (Tomaz´s “a_shell1.mdl”)
- cells (OoPpEe´s “plasma.mdl”)
- grenades (My-Key´s “grenade.mdl”)
Thank you to these great people too.
Special attention deserves the enforcer_backpack.
The visual is the result of quite complex modeling and coding.
It took us a lot of time to get there.
I had to create a code with multiple models and random movement, which interact with each other and always result in a different shape/constellation, every time an enforcer dies.
In other words, every enforcer backpack has a slightly different visual.
You can adjust the cell model quantity from 1 to 5 (default = 3)
Of course, these new custom models are only optional.
You can adjust the backpack models via cvar in the “small mod compilation”.
I decided to create this thread to have the possibility to listen to your suggestions
and to be able to implement them into the upcoming “small mod compilation” update.
Thank you for your feedback and support to make it better.
Best regards,
Seven
[ame=http://www.youtube.com/watch?v=J8cEK5P0wJk&list=UUbX7uVIXqMzBza0YmLJuMdw& index=1&feature=plcp]Quake custom backpacks - YouTube[/ame]
Do you sometimes ask yourself why these monsters spawn the same backpack model ?
- soldier (with shells)
- enforcer (with cells)
- ogre (with grenades/rockets)
And where did the monsters carry their backpacks ?
Their body models does not show a backpack (except the enforcer).
That made me think of bringing a little bit variation into the game.
Maybe make it more interesting and fun to play.
First I only thought about making custom backpack models for these 3 monster types.
After some experimentation this was not enough and I wanted some more differentiation.
So a different movement, visual, touch-sound and feeling of the new models came into play.
In the end, the “almost-final” result is shown in the youtube clip below.
I must say Thank you very much to: webangel.
She took the base models and blew some magic into their shape, alignment and textures.
Without here skills this would not have been possible.
These models have been used as base, but have been modified/extended a lot:
- shells (Tomaz´s “a_shell1.mdl”)
- cells (OoPpEe´s “plasma.mdl”)
- grenades (My-Key´s “grenade.mdl”)
Thank you to these great people too.
Special attention deserves the enforcer_backpack.
The visual is the result of quite complex modeling and coding.
It took us a lot of time to get there.
I had to create a code with multiple models and random movement, which interact with each other and always result in a different shape/constellation, every time an enforcer dies.
In other words, every enforcer backpack has a slightly different visual.
You can adjust the cell model quantity from 1 to 5 (default = 3)
Of course, these new custom models are only optional.
You can adjust the backpack models via cvar in the “small mod compilation”.
I decided to create this thread to have the possibility to listen to your suggestions
and to be able to implement them into the upcoming “small mod compilation” update.
Thank you for your feedback and support to make it better.
Best regards,
Seven
[ame=http://www.youtube.com/watch?v=J8cEK5P0wJk&list=UUbX7uVIXqMzBza0YmLJuMdw& index=1&feature=plcp]Quake custom backpacks - YouTube[/ame]

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