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  • #16
    Originally posted by golden_boy View Post
    It looks very cool. Incidentally I intend to do something with a heart model in Scout's Journey. Is the model free?
    Hello gb,

    It was not easy to find free heart models on the internet.
    It took me a while...
    In the end I found 3 free good looking models.
    Unfortunately I forgot some of the origins/links, but I still have all the files.
    Just drop me a PM if you are interested and I will send them to you.
    But be aware that the model is NOT animated.
    The animation is done via QC only (scale loop), as you may have noticed.


    Originally posted by OoPpEe View Post
    Add the hearts to SMC as a option.
    However please make them gib themselves after 5-10 seconds. Just spawn blood and disappear. Having more than 1 on screen would get annoying.
    The animated heart-gib was just a crazy idea, after making the animated megahealth model because Phenom requested something like that.

    If people want to have this inside the "small mod compilation" I will of course do it.
    My idea is to add the heart optionally via cvar.
    It would be the 4th gib model (so I do not touch the other 3, because everybody uses different 3 gib models).
    Option "1"= only spawn it when gibbing living monsters
    Option "2"= also spawn it when gibging coprses
    Option "2" would only be for the gore-addicted players who cannot get enough of this, because a pumping heart out of a dead corpse is somehow unlikely, hehe. But who knows, it is just a game and peoples likings differ....

    Best wishes,
    Seven

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    • #17
      Hello,

      Seeing that several people do not like the animated pumping heart as a megahealth replacement model, I thought about other possibilities.

      The first-aid-cross came into my mind.
      It is a often used symbol in Quake, so I thought that would maybe fit.
      Webangel helped me and created a very interesting "living" inside of the cross, which looks realy nice in-game. The surrounding particle-ring rounds up the overal view.

      I hope that this will fit better for the people who did not like the heart.

      I am sorry for the low quality of the clip this time (I chose the wrong settings).
      It looks quite washed out and unsharp in the clip (it is only 480 resolution)
      But at least you get the idea...
      [ame=http://www.youtube.com/watch?v=EzuHsOVEBMc&list=UUbX7uVIXqMzBza0YmLJuMdw& index=1&feature=plcp]Quake custom megahealth cross - YouTube[/ame]

      You will be able to choose which one of the three you like in which world type via cvar.

      Thank you for your feedback to help improving it.

      Kind Regards,
      Seven

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      • #18
        redcross

        hi seven,
        -
        this model somehow reminds me of early version of the game nexus. it is o.k. however, i'd prefere ordinary healtbox. i'm kind of used to them after all those years of playing q1. if only they were smaller. i have always found the dimensions of both ammnoboxes and medpacks ridiculous.
        -
        i like the powerup models, the way the are floating in the air and spinning, but they are magical after all... so why not. ammno and med packs are different cases for me. they should be more realistic. to me, all these floating items /i see you q3a/ make the game looks like super mario or pacman. it just doesn't belong into dark and grim q1 universe.
        -
        take it or leave it :-)
        -
        jakub
        Last edited by jakub1; 08-07-2012, 04:56 PM.
        my projects so far:

        Travail retextured ___/___ Knave HD textures
        Tronyn in high definiton ___/___Abyss of Pandemonium HD textures
        Nehahra rtlights and other experiments

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        • #19
          yeah, im sorry seven, but i dun like that cross either.
          it reminds me to much of something from Q3A, and i always hated that game
          .
          are you curious about what all there is out there in terms of HD content for quake?
          > then make sure to check out my 'definitive' HD replacement content thread! <
          everything that is out there for quake and both mission-packs, compiled into one massive thread

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          • #20
            Thank you very much for your feedback.
            It is always hard to speculate if the majority likes something or not.

            Well, now that the first-aid-cross is finished I will leave it in the "small mod compilation" as an option.
            Just in case one crazy dude feels the need for it


            @ Planetnine/Disco

            Woohw, is that you ?
            I already wondered what happened to our Disco
            You seemed to listen to Rockmusic again, while watching the megahealth heart youtube clip, hehe.
            The evil beating sound is implemented already

            That is one of the reasons why I love that pumping heart so much.
            It brings so much new ambience into Quake.
            And as you said: The heartbeat sound is telling you, that support is near... "but where" ?

            Maybe when people see it in-game some will change their mind (hopefully).

            Have a nice day,
            Seven

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