Hello,
I always had this weird idea to change the megahealth model.
Especialy for the non-base maps/worlds.
Obviously influenced by other games I wanted to bring a pumping heart into play.
Beeing, as many of you know, a crazy effect-monkey, it had to be something "special".
So I added a moving/animated (via QC) heart, that has a heartbeat sound and some particle effects (incl. bleeding).
You can adjust via cvar if you want to have this custom model:
- in all maps/worlds
- only in "none-base" maps/worlds (cause it fits better into others)
- or do not use it at all
It would be nice if you give some suggestions to further improve it.
It will be part of the next "small mod compilation" update.
Thank you to:
Simon West for the heart model
Webangel for her support
gdiddy62 for his support and playtesting
Best wishes,
Seven
[ame]http://www.youtube.com/watch?v=NoAqgek1K2U&list=UUbX7uVIXqMzBza0YmLJuMdw& index=1&feature=plcp[/ame]
EDITED:
Another idea was to use the animated heart as a regular gib.
I used only one gib-model for testing purpose.
This is how it looks like:
[ame]http://www.youtube.com/watch?v=QU3DWzp9Igk&list=UUbX7uVIXqMzBza0YmLJuMdw& index=1&feature=plcp[/ame]
I always had this weird idea to change the megahealth model.
Especialy for the non-base maps/worlds.
Obviously influenced by other games I wanted to bring a pumping heart into play.
Beeing, as many of you know, a crazy effect-monkey, it had to be something "special".
So I added a moving/animated (via QC) heart, that has a heartbeat sound and some particle effects (incl. bleeding).
You can adjust via cvar if you want to have this custom model:
- in all maps/worlds
- only in "none-base" maps/worlds (cause it fits better into others)
- or do not use it at all
It would be nice if you give some suggestions to further improve it.
It will be part of the next "small mod compilation" update.
Thank you to:
Simon West for the heart model
Webangel for her support
gdiddy62 for his support and playtesting
Best wishes,
Seven
[ame]http://www.youtube.com/watch?v=NoAqgek1K2U&list=UUbX7uVIXqMzBza0YmLJuMdw& index=1&feature=plcp[/ame]
EDITED:
Another idea was to use the animated heart as a regular gib.
I used only one gib-model for testing purpose.
This is how it looks like:
[ame]http://www.youtube.com/watch?v=QU3DWzp9Igk&list=UUbX7uVIXqMzBza0YmLJuMdw& index=1&feature=plcp[/ame]
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