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  • Custom megahealth model

    Hello,

    I always had this weird idea to change the megahealth model.
    Especialy for the non-base maps/worlds.
    Obviously influenced by other games I wanted to bring a pumping heart into play.

    Beeing, as many of you know, a crazy effect-monkey, it had to be something "special".
    So I added a moving/animated (via QC) heart, that has a heartbeat sound and some particle effects (incl. bleeding).

    You can adjust via cvar if you want to have this custom model:
    - in all maps/worlds
    - only in "none-base" maps/worlds (cause it fits better into others)
    - or do not use it at all

    It would be nice if you give some suggestions to further improve it.
    It will be part of the next "small mod compilation" update.

    Thank you to:
    Simon West for the heart model
    Webangel for her support
    gdiddy62 for his support and playtesting

    Best wishes,
    Seven

    [ame]http://www.youtube.com/watch?v=NoAqgek1K2U&list=UUbX7uVIXqMzBza0YmLJuMdw& index=1&feature=plcp[/ame]


    EDITED:

    Another idea was to use the animated heart as a regular gib.
    I used only one gib-model for testing purpose.
    This is how it looks like:

    [ame]http://www.youtube.com/watch?v=QU3DWzp9Igk&list=UUbX7uVIXqMzBza0YmLJuMdw& index=1&feature=plcp[/ame]
    Last edited by Seven; 07-06-2012, 04:50 AM.

  • #2
    Hi Seven

    I think that it goes very well with your ammo project and brings in the Quake game somethink more modern but in the same time it doesnt ruin the old classic.

    If I would change something, I would tray to slow down a bit the heartbeatting to make it more creapy like in an old Maidens song intro Powerslave here is the link "http://www.youtube.com/watch?v=p_bSXXK5nPs"...

    Cheers!

    Comment


    • #3
      Lol thats cool looking!
      www.quakeone.com/qrack | www.quakeone.com/cax| http://en.twitch.tv/sputnikutah

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      • #4
        Sorry I don't know why but the "heart" doesn't do it for me.

        In a Quake 1 environment with monsters gibs, skinned humans
        on the walls... mangled human bodies... and you run up and grab a heart?
        I could understand a bit more "toonish" heart <3

        The particle effect is awesome and this is giving me some ideas for a mod I'm working on "Qung Fu".

        Overall I like it and it is very unique but unless I was playing as a zombie or a monster I don't see the literal heart as plausible.

        But of course you're "Seven" and this is probably attached to something much bigger.

        GJ Keep doing what you're doing!

        IDEA!!

        Could this be added to GIBS? It would be cool to see actual organs bursting out of enemies!

        Heart,stomach, intestines, etc etc etc... no more particle gibs!

        Oh and the intestines need to be able to upon exploding, fly across the level, bounce off walls and wrap around objects/player's head.

        BTW, could you literally blow an enemy in half in Quake 1(QC)? like if there was an animation which the model was literally animated to separate into 2 halfs? I've always wanted this in Quake 1... You can kill,gib or blow enemies in half... possible?
        Last edited by Phenom; 07-05-2012, 01:05 PM.
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        • #5
          agree with phenom, it doesnt make sense i think, a beating heart.

          it indeed would if it was like in blood where you are some undead guy or something, but in quake it feels kinda out of place imo.

          the heart definitely looks cool though, and the particle-effect looks super.
          imo it just doesnt fit into quake, seeing as you are not some monster or undead or such but a human marine

          and it is most definitely a cool idea, imo just not something for quake
          .
          are you curious about what all there is out there in terms of HD content for quake?
          > then make sure to check out my 'definitive' HD replacement content thread! <
          everything that is out there for quake and both mission-packs, compiled into one massive thread

          Comment


          • #6
            Hi Phenom and Splitterface,
            I don´t understand why anyone think Quake should be realistic/logical in any way.
            With the right texture and in the right levels I think this would fit very well.
            Why should the poor Quake Guy should say no to some undead, damn high power health goody in his hopeless situation?

            I love Sevens ideas!
            Last edited by webangel; 07-05-2012, 11:27 PM.

            Comment


            • #7
              Hello,

              Thank you for your feedback.
              Yes, I know this experiment was a bit risky
              But fortunately you have the choice to disable this feature completely in the "small mod compilation" via cvar.


              Regarding zombie:
              I can only speak for myself, but arent we all zombie´s when we look into the mirror early in the morning ?



              Regarding the possibility to use the animated heart as a regular gib:
              Everything is possible in Quake !
              Only your imagination is the limit...

              I made a quick qc-change to test the animated heart as a gib.
              Used only one gib-model for testing purpose.
              This is how it looks like:

              [ame=http://www.youtube.com/watch?v=QU3DWzp9Igk&list=UUbX7uVIXqMzBza0YmLJuMdw& index=1&feature=plcp]Quake animated gibs test - YouTube[/ame]


              I´ll be out some days for holidays...
              See you then.

              Have fun,
              Seven

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              • #8
                ^^^ more gibs please ^^^

                Opps sorry, CAPS LOCK was OFF.

                That was awesome!
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                Get Qrack 1.60.1 running in Ubuntu!

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                • #9
                  Yes, the great thing about any of the ideas in Seven's SMC is that you can tweak them to your personal taste. If you like this combination with that..DONE..via cvar. If you don't like something...DONE...via cvar. I like this animated gib idea a lot!!

                  It would be nice to have the heart stop beating after a short time! Visiting an old idea of mine and several others here regarding body parts flying off... like arms and legs. wouldn't it be cool to have blood spurting from a gib and then see an arm or leg piece twitching after we gib a monster!! This is what I'm thinking of for gibs as an option to what we already have. Are there any modelers in our forum that can do this:

                  [ame=http://www.youtube.com/watch?v=1-7YNZ3pjWQ]Fun with Gibs - YouTube[/ame]


                  Great implementation of this idea Seven!

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                  • #10
                    Kinda works for me. Quake always has had gibs, blood and heads, zombies etc as effects, so this kinda fits in to that 'gore-horror' theme quake portrays. Quake needs more heart actually....

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                    • #11
                      adds some variety to the dull boxes you pick up. good work seven.
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                      • #12
                        The idea is nice and the work is also well done but for me it doesn't fit in the quake setting. Anyways, keep up the good work!

                        Comment


                        • #13
                          that i think is a great idea and looks cool seven, to add that heart as gib when you blow up enemies
                          .
                          are you curious about what all there is out there in terms of HD content for quake?
                          > then make sure to check out my 'definitive' HD replacement content thread! <
                          everything that is out there for quake and both mission-packs, compiled into one massive thread

                          Comment


                          • #14
                            It looks very cool. Incidentally I intend to do something with a heart model in Scout's Journey. Is the model free?
                            Scout's Journey
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                            • #15
                              Add the hearts to SMC as a option.
                              However please make them gib themselves after 5-10 seconds. Just spawn blood and disappear. Having more than 1 on screen would get annoying.

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