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OpenKatana
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New Blog!
Hello everyone, apologies for the lack of an update but don't worry we're certainly still working hard on the project.
I've recently launched my own personal blog here.
And we also have plans to share the engine code on GitHub soon.
Thanks for everyones support though, it means a lot to us and it's really pushing us to do the best we can. Thank you
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Originally posted by hgdagon View PostPersonal? The team split up?
In other news I've made the source-code for the project public though it's still a little messy. If anyone is interested you can find it here.
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I have just checked Daikatananews.net and realized that since early June, a public testing version of the 1.3 patch is available.
Hope this means a release isn't too far off any more. Now that Romero has announced he is going to make a new shooter, I think it can't hurt to replay that classic again. Regardless of its actual quality. ^^
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Originally posted by NightFright View PostI have just checked Daikatananews.net and realized that since early June, a public testing version of the 1.3 patch is available.
Hope this means a release isn't too far off any more. Now that Romero has announced he is going to make a new shooter, I think it can't hurt to replay that classic again. Regardless of its actual quality. ^^
I don't doubt the work of some of the others that have been involved on it, but his? I've heard that there's plenty of bugs in Daikatana that he will not bother to fix. Must admit though, I'm very happy that someone's gone to the effort of adding support for Linux
Now, with that out of the way, here's a small update I posted to Inside3D!
Here's a quick update; we're releasing a multiplayer alpha very soon, either Christmas or early next year, we'll see. I hope some of you will be able to check it out, we'll probably have a server up for a few days and do a little marathon or something. Anyway here's a few little snippets...
Additionally, all the base content used for Katana (OpenKatana's engine) is being released here. Nothing major on there quite yet, but if anyone is interested in playing around with the engine then they will be able to use this content as a foundation for their own projects, and be sure to check out the license document that's included. Additionally if you're looking for documentation; https://github.com/OldTimes-Software/KatanaEngine/wiki.
Originally posted by mankripI couldn't find some answers in the blog:
Is this a remake of Daikatana?
This is a standalone game inspired by Daikatana, that's probably the best way I could put it.
Originally posted by mankripWhat is the focus? Being faithful to the released PC version alone, or introducing elements from the betas / Q1-engine era / N64 versions of the game?
Originally posted by mankripDoes it require data from Daikatana itself, or is it standalone?
All textures we use were made from scratch by both me and Eukos, in slightly higher-resolution, using the original texture set as inspiration.
The majority of models have been made from scratch, though the placeholder content I talked about are models that got pulled from the Daikatana alpha that we're just temporarily using. The prisoner gets a lot of abuse...
Originally posted by mankripWhere did the idea of this project come from? What inspired you to do it?
I like to think we did a pretty good job doing what we originally set out to do...
But doing a remake on a game that was still in development just doesn't work out too well, you could only produce something awful unless you put your own thought into it and hence why we're doing a bigger job now than what we originally wanted to do. Not to say it couldn't still come out awful, but it just hopefully means we'll have something a little more like a game and less of just a collection of incomplete ideas.
Originally posted by mankripWhat are the main differences between OpenKatana and Daikatana?
Originally posted by mankripOpenKatana's graphics looks really good, by the way. Specially the textures - and the green clouds are wonderful.
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Thanks to Sly for producing the excellent concept-art for this weapon (which we'll hopefully show soon). This is a model that Marco has been working based upon that concept art, and all the other weapons will eventually have the same treatment.
This is still being heavily worked upon but I wanted to let you guys know how things are going.
Ignore the environment, it's just a small level that we use for ensuring that additional functionality to the tools/renderer doesn't end up breaking anything.
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very nice! glad to see u still hammering away!
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I know it's been a very long time but here's another rather quick update just to let you guys we're still at it!
And here's a video showing off the material editor that's been developed for the game.
Now here's some bad news, currently there's four of us actively working on the project; myself, Maik Merten, Sly and solemn warning. It sounds like a large number but we currently lack a modeller for the project, and we're desperately looking for someone interested in taking up the helm!
If you've got the time or you're interested in helping us produce this game and join the team, we'd really appreciate it right now.Last edited by hogsy; 02-13-2016, 09:34 AM.
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