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i decided recently that the quake palette is absolute garbage and is incredibly wasteful, so i'm going about setting up a new one --
going to remap the vanilla textures i need in texmex and slap some new art on the map
btw, the set of random colors near the huge empty magenta space is a small subset of colors i hacked out of the doom64 textures so that i might use a couple of the generic space## texture patterns for my own purposes
changing the palette can be quite a hard thing to do. the palette affects both models and maps, so changing the palette basically requires making sure that nothing else is harmed in the process.
you can probably change them a bit brighter, just if you change it entirely you will have major issues.
if you just want your map to look nicer, its generally better to simply use replacement textures and completely bypass the palette issue.
i'm aware. the real problem i'm having is that texmex seems unwilling to accept the fact that some of the textures i wish to import are 64x64; barring that, i haven't had very many major issues palette-wise. i'm sure i'll run into some kind of problem once i start using win95 emulation for qME so i can remap the model textures.
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